seanpaultaylor
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54782897d4
Fixes #1435. Point lights are converted as directional
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11 лет назад |
seanpaultaylor
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fbe65c89cb
Moved gameplay-encoder to use FBX 2015.1 SDK
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11 лет назад |
Yoan Mollard
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56e65326b1
Corrected some calls to old functions of the FBX API
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12 лет назад |
Elliot Saba
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0ef10006ed
Revamp light falloff calculation in Encoder
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12 лет назад |
Elliot Saba
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8c4d9770f0
Remove falloffAngle in favor of directly loading outer/innerAngle from the FBX
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12 лет назад |
seanpaultaylor
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8883c61c3e
Fixed the FBX material generation more.
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12 лет назад |
seanpaultaylor
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1f9924ab3b
Fixes material generation for new shaders/material system
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12 лет назад |
seanpaultaylor
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975f5236aa
Upgraded to Visual Studio 2013 (except gameplay-encoder).
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12 лет назад |
seanpaultaylor
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8058c11a62
Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights.
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12 лет назад |
Üstün Ergenoglu
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45aa16d5ff
Fixed encoder build on OS X and updated to use FBX SDK 2014.1
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12 лет назад |
Darryl Gough
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1ffadf53ca
Changed the encoder to ignore the 1 key frame animations that blender exports
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12 лет назад |
Darryl Gough
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0e8642b35a
Updated the encoder to always write material names in the GPB file
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12 лет назад |
Darryl Gough
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c06d288c74
Removed #ifdef USE_FBX from the encoder
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12 лет назад |
Steve Grenier
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9f5b8fbd24
Minor fixes.
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12 лет назад |
Darryl Gough
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b3bb05228e
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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12 лет назад |
Darryl Gough
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29bad3b528
Added -m to the encoder to allow exporting materials from FBX scenes
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12 лет назад |
Ken Whatmough
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21939408ce
Merge branch 'master' into next
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12 лет назад |
Noel Austin
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d138bbc74d
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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12 лет назад |
seanpaultaylor
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4067ce019d
More renaming removing gameplay- prefix
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12 лет назад |