Commit History

Author SHA1 Message Date
  Darryl Gough 19dc9e579f Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files. 13 years ago
  Darryl Gough 64383a84ec Fixed errors detected by static code analyzer. 13 years ago
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 years ago
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  Chris Culy ef974d214c Updated Android-specific code for loading files to work with aliases (added for compressed texture support). 13 years ago
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 years ago
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 years ago
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. 13 years ago
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Chris Culy 7d1824bf07 Cleans out some unneeded Android-specific code from Base.h. 13 years ago
  Chris Culy 39a5e125a9 Fixes Android activity (app) life cycle issues. 13 years ago
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 years ago
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 years ago
  Chris Culy 12e7c20453 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan 14 years ago
  Brandon Slack 4be714e1f4 Fixing issues preventing Mac OS X compiling and some cleaneup 14 years ago
  Darryl Gough 47b2567d92 Added FileSystem::listFiles(). 14 years ago
  Ramprasad Madhavan 714743af08 Adding the modified files to support gameplay on android platform. 14 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples 14 years ago
  Steve Grenier 98d60b7714 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago