Commit History

Author SHA1 Message Date
  Steve Grenier 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 years ago
  Andrew Karpushin 59795ae4dc fixed blend state typo, all blend states can be parsed 13 years ago
  Steve Grenier bbb5ee1a92 Fixed memory leak in Terrain. 13 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago
  sgrenier 66981ce830 Fix for cloning of models and materials. 13 years ago
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 years ago
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master 13 years ago
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 years ago
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
  Darryl Gough 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 years ago
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
  Steve Grenier afb2d1f220 Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected. 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 years ago
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 years ago
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 years ago
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 years ago
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 years ago
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 years ago
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 years ago
  Sean Paul Taylor c4b4aac6fd Merging with next 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples 14 years ago