Commit History

Author SHA1 Message Date
  Jim Duchek 29fd7c0f22 Fix edge bleeding on normal maps, fix off-by-1 on texture coords. 10 years ago
  Jim Duchek 703527ea63 Fix crash when removing terrain nodes. 10 years ago
  seanpaultaylor f9d3270806 Merged all Node drawable to inherit from new Drawable base class 11 years ago
  Rcmaniac25 7dcb8a5b36 Texture cube support 11 years ago
  Matt Styles b72e11db99 Fix TerrainPatch leaking camera 11 years ago
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  sgrenier fd57c6d4d0 Changed terrain to bake local scaling into the patch vertices to simplify transformations. 12 years ago
  sgrenier 6a99cd1bc8 Changed and simplified handling of custom material auto bindings by adding a new abstract class RenderState::AutoBindingResolver. 12 years ago
  sgrenier 2270db15a1 Finished adding support for Terrain material files. 12 years ago
  sgrenier 53f9fcb1f2 Changed Terrain to use a material file to allow easier access to terrain materials and to enable different renderers to be written for terrain (such as a deferred rendering implementation). This also allows declaration of scene light binding in the material (as can be seen in the terrain sample). 12 years ago
  sgrenier b3c5bb0bab Fixed issue with debug patch drawing in terrain. 12 years ago
  Steve Grenier 1cac5a0c33 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 12 years ago
  sgrenier 6adf21a905 - Large overhaul to how focus and control state changes are managed within the UI system. 12 years ago
  seanpaultaylor f03a476ab5 Fixed the terrain sample. 12 years ago
  seanpaultaylor b30a9f0c44 Fixed Terrain to support multiple lights. 12 years ago
  seanpaultaylor 8058c11a62 Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights. 12 years ago
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 years ago
  Steve Grenier 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 years ago
  Steve Grenier 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. 13 years ago
  sgrenier 41bbc72bcd - Fix to Terrain::getVisibleTriangleCount. 13 years ago
  Steve Grenier c7e8050a2a Added a UI to terrain test for toggling various options. 13 years ago
  sgrenier f20052fb65 Added Terrain test to gameplay-tests app (still a couple features to add to it). 13 years ago
  setaylor 9cc8a2514f Updated gameplay-api for v1.6.0. 13 years ago
  setaylor 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 years ago
  Steve Grenier 251329ebd7 Added new source and resources files for terrain feature to all platforms except Mac. 13 years ago
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 years ago
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago