커밋 기록

작성자 SHA1 메시지 날짜
  Steve Grenier 3068010d8d Changed UI/forms to no longer render to an offscreen framebuffer. 12 년 전
  sgrenier 7a8ca49182 Added more flexible sizing and positioning for UI controls: 12 년 전
  Andrew Karpushin f4c3495b08 fixed invalid sprite clipping 12 년 전
  Adam Blake 3c32fa2a6e Issue #841 13 년 전
  setaylor 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 년 전
  setaylor a884457551 Added PostProcessTest for basic single pass, fullscreen, frame buffer effects. 13 년 전
  Darryl Gough 3ce3fdcce0 One of the SpriteBatch::draw methods was passing the uv values in the wrong order. 13 년 전
  setaylor 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 년 전
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 년 전
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 년 전
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 년 전
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 년 전
  seanpaultaylor d1cea45c13 Additional changes to cleanup shader library moving back to u_diffuseTexture and u_diffuseColor. 13 년 전
  Adam Blake 93c477d644 All controls now take focus in the same way. 13 년 전
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). 13 년 전
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. 13 년 전
  Adam Blake ad7e0d178d Calling setSize on Form will now re-create the Form's RenderTarget and projection matrix. 13 년 전
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 년 전
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 년 전
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. 13 년 전
  Adam Blake a14944ba60 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 년 전
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. 13 년 전
  Kieran Cunney 612d78a423 Fixes warnings in doxygen docs. 13 년 전
  Adam Blake 1087a155d2 Adding documentation to the UI API classes. 14 년 전
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). 14 년 전
  Adam Blake 7f238d232b Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 년 전
  Adam Blake a5347b3cfa Picking works now. Fixed an issue with containers sometimes not showing up. 14 년 전
  Chris Culy f03e69b185 Minor fix to getGravity function signature (removed random extra parameter). 14 년 전
  Adam Blake 3c021751fe Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 년 전
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. 14 년 전