Historial de Commits

Autor SHA1 Mensaje Fecha
  Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. hace 13 años
  Darryl Gough cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. hace 13 años
  Darryl Gough 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer hace 14 años
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough hace 14 años
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. hace 14 años
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. hace 14 años
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) hace 14 años
  Sean Paul Taylor c4b4aac6fd Merging with next hace 14 años
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 hace 14 años