커밋 기록

작성자 SHA1 메시지 날짜
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 년 전
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 년 전
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 년 전
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 년 전
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 년 전
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. 14 년 전
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 년 전
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy 14 년 전
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 년 전
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. 14 년 전
  Chris Culy c9f359b075 Continuing work on the physics API. 14 년 전
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. 14 년 전
  Chris Culy cced75c4bf - Working changes for physics development. 14 년 전
  Chris Culy cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). 14 년 전
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 년 전
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 년 전