Commit History

作者 SHA1 備註 提交日期
  Darryl Gough 6f26d9c882 Fixed a collada parsing bug in the encoder that resulted in a crash. 13 年之前
  seanpaultaylor 29eafee69f Added support for linux gameplay-encoder 13 年之前
  Darryl Gough 3da28b4c99 Fixed warnings in gameplay-encoder found by the static code analyzer. 13 年之前
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. 13 年之前
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 13 年之前
  Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. 13 年之前
  Darryl Gough cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. 13 年之前
  Darryl Gough 45f1871f49 gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer 14 年之前
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 年之前
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
  Sean Paul Taylor c4b4aac6fd Merging with next 14 年之前
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 年之前