Commit History

Author SHA1 Message Date
  Adam Blake a1af25b43f Fixes a nasty bug in ParticleEmitter that broke animated sprite effects. 14 years ago
  Adam Blake 1d0f285d01 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 years ago
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 years ago
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 years ago
  Adam Blake bf8f5beedf Adding back default particle texture, changing path in ParticleEmitter::create() to match. 14 years ago
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago