Ken Whatmough
|
4e7ebdac0d
Fix #1000. Fire NOT_COLLIDING on removal if colliding.
|
hace 12 años |
seanpaultaylor
|
c6f45c7fa8
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
hace 12 años |
seanpaultaylor
|
fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
|
hace 12 años |
sgrenier
|
2f4742cf4d
Added support for dynamic meshes rigid bodies via btConvexHull, which is a more efficient approximation of a convex mesh. More accurate higher resolution static triangle meshes are still supported via btBvhTriangleMeshShape when a mass of zero is specified.
|
hace 12 años |
Üstün Ergenoğlu
|
beb553dc07
Changed shorts to ints for collision group bitfields.
|
hace 12 años |
Üstün Ergenoglu
|
6ecc2e3b6f
Add group bitmask filtering for PhysicsCollisionObject
|
hace 12 años |
Steve Grenier
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
hace 13 años |
Steve Grenier
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
hace 13 años |
Steve Grenier
|
138bb45f51
Added Terrain support:
|
hace 13 años |
Darryl Gough
|
a475493cdd
Fixed compile error when using DebugMem.
|
hace 13 años |
Ken Whatmough
|
9eb7f8d2aa
Upgrade to Bullet 2.81 including header files and binaries.
|
hace 13 años |
Steve Grenier
|
d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
hace 13 años |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
hace 13 años |
Darryl Gough
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
hace 13 años |
Ken Whatmough
|
a217f29f09
Fixes memory leak issue #407.
|
hace 13 años |
Darryl Gough
|
1c7a3c6fbf
Converted tabs to spaces.
|
hace 13 años |
Steve Grenier
|
cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
|
hace 13 años |
Ken Whatmough
|
ba23eea169
Fixes heightfield for non-square grids. Tested on rectangular heightmaps.
|
hace 13 años |
Sean Paul Taylor
|
30d6f4242a
Merge pull request #556 from blackberry-gaming/next-cculy
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hace 13 años |
Ken Whatmough
|
bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
|
hace 13 años |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
hace 13 años |
Ken Whatmough
|
d57aa3229e
Fixes possible array index out-of-bounds at heightmap boundary. Tested on large area heightmap (>1k per side).
|
hace 13 años |
Chris Culy
|
648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
|
hace 13 años |
Kieran Cunney
|
268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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hace 13 años |
Kieran Cunney
|
fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
|
hace 13 años |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
|
hace 13 años |
Chris Culy
|
8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
|
hace 13 años |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
hace 13 años |
Ken Whatmough
|
af0f29fcc0
removed default-value comments from cpp
|
hace 13 años |
Ken Whatmough
|
52ca2dd867
Adds support for normals in getHeight based on the existing heightfield data. Visually tested using a new 'H' key mode added to the heightmap test in the internal repo (which depends on this change).
|
hace 13 años |