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Autors SHA1 Ziņojums Datums
  Steve Grenier 9f5b8fbd24 Minor fixes. 12 gadi atpakaļ
  Darryl Gough 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 gadi atpakaļ
  Steve Grenier ee5f545743 Fix to wireframe drawing of triangle strip primitives. 13 gadi atpakaļ
  setaylor 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 gadi atpakaļ
  Darryl Gough 43b8418323 Fixed cloning a model that contains materials that are bound to a mesh part. 13 gadi atpakaļ
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 gadi atpakaļ
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 gadi atpakaļ
  Darryl Gough ef58d24b1e Fixed a bug when cloning a MeshSkin. 13 gadi atpakaļ
  setaylor bd2f6ce200 Enables vertex_array_object support. 13 gadi atpakaļ
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 gadi atpakaļ
  Steve Grenier cb927949f6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 gadi atpakaļ
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 gadi atpakaļ
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 gadi atpakaļ
  Sean Paul Taylor e6afeb9471 Updated for xcode 4.3 and using iPhone SDK 5.0 13 gadi atpakaļ
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 gadi atpakaļ
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 gadi atpakaļ
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 gadi atpakaļ
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 gadi atpakaļ
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 gadi atpakaļ
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. 14 gadi atpakaļ
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 gadi atpakaļ
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy 14 gadi atpakaļ
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 gadi atpakaļ
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. 14 gadi atpakaļ
  Chris Culy c9f359b075 Continuing work on the physics API. 14 gadi atpakaļ
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. 14 gadi atpakaļ
  Chris Culy cced75c4bf - Working changes for physics development. 14 gadi atpakaļ
  Chris Culy cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). 14 gadi atpakaļ
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 gadi atpakaļ
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 gadi atpakaļ