Commit History

Autor SHA1 Mensaxe Data
  Andrew Karpushin 59795ae4dc fixed blend state typo, all blend states can be parsed %!s(int64=13) %!d(string=hai) anos
  Steve Grenier bbb5ee1a92 Fixed memory leak in Terrain. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 138bb45f51 Added Terrain support: %!s(int64=13) %!d(string=hai) anos
  sgrenier 66981ce830 Fix for cloning of models and materials. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier afb2d1f220 Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected. %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. %!s(int64=13) %!d(string=hai) anos
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough ef89abeeb9 Added the ability to clone a node. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). %!s(int64=14) %!d(string=hai) anos
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor c4b4aac6fd Merging with next %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos