Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough 7a11b360a6 Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough cd13d03178 Fixed the encoder so that it can read DAE_FBX files from Maya. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 6545950a63 Changed the encoder to normalize the quaternions after decomposing the transform matrices. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough e6692ce27d gameplay-encoder: Removed LightInstance and CameraInstance. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor c4b4aac6fd Merging with next %!s(int64=14) %!d(string=hai) anos
  Ramprasad Madhavan 3d9eadbb7d Fixed point light and spot light issues in shaders. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos