История коммитов

Автор SHA1 Сообщение Дата
  seanpaultaylor 653bedde17 Disable/Enable collision objects based on node active state. 12 лет назад
  seanpaultaylor 5d984bcc31 Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet 12 лет назад
  seanpaultaylor 74ede4a720 Code cleanup of ControlFactory. 12 лет назад
  Ken Whatmough 829ca41930 Replace advertisedDescendant mechanism in class Node with a simple search. The advertisedDescendant mechanism was only being used by PhysicsVehicle/Wheel. 12 лет назад
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 лет назад
  Steve Grenier 4ac3960398 Fixed an issue with particle emitters where they would update incorrectly with very high frame rates. 12 лет назад
  sgrenier 445eade2fc - Fixed an error in Matrix::createOrthographicOffCenter. 12 лет назад
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. 12 лет назад
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject 12 лет назад
  sgrenier 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. 12 лет назад
  sgrenier 050149fb32 Reverts accidental debug code check-in from previous commit. 12 лет назад
  sgrenier 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. 12 лет назад
  sgrenier bf06aa67a7 Fixed some issues related to cloning RenderState. 12 лет назад
  Steve Grenier 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 лет назад
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. 13 лет назад
  Wolfgang Damm 96961c7d1c Fixed userData pointer not cloned when cloning a node. 13 лет назад
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 лет назад
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 лет назад
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 лет назад
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 лет назад
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 лет назад
  Steve Grenier 138bb45f51 Added Terrain support: 13 лет назад
  Darryl Gough b4b0d5575b Fixed Node::findNodes() so that it searches the MeshSkin too. 13 лет назад
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 лет назад
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 лет назад
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 лет назад
  Ken Whatmough fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 лет назад
  Darryl Gough 51c82f741e Fixed Node::cloneInto() so that a node's tags are cloned too. 13 лет назад
  Steve Grenier 981dd30ee4 Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL). 13 лет назад
  Steve Grenier c35b92df90 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 лет назад