seanpaultaylor
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653bedde17
Disable/Enable collision objects based on node active state.
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12 лет назад |
seanpaultaylor
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5d984bcc31
Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet
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12 лет назад |
seanpaultaylor
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74ede4a720
Code cleanup of ControlFactory.
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12 лет назад |
Ken Whatmough
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829ca41930
Replace advertisedDescendant mechanism in class Node with a simple search. The advertisedDescendant mechanism was only being used by PhysicsVehicle/Wheel.
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12 лет назад |
seanpaultaylor
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b18cc5a0f7
Initial parts of SceneRenderer (forward lighting)
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12 лет назад |
Steve Grenier
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4ac3960398
Fixed an issue with particle emitters where they would update incorrectly with very high frame rates.
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12 лет назад |
sgrenier
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445eade2fc
- Fixed an error in Matrix::createOrthographicOffCenter.
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12 лет назад |
Üstün Ergenoğlu
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beb553dc07
Changed shorts to ints for collision group bitfields.
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12 лет назад |
Üstün Ergenoglu
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6ecc2e3b6f
Add group bitmask filtering for PhysicsCollisionObject
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12 лет назад |
sgrenier
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7e8f9ee8c9
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
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12 лет назад |
sgrenier
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050149fb32
Reverts accidental debug code check-in from previous commit.
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12 лет назад |
sgrenier
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 лет назад |
sgrenier
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bf06aa67a7
Fixed some issues related to cloning RenderState.
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12 лет назад |
Steve Grenier
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201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
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12 лет назад |
Steve Grenier
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 лет назад |
Wolfgang Damm
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96961c7d1c
Fixed userData pointer not cloned when cloning a node.
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13 лет назад |
Steve Grenier
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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13 лет назад |
sgrenier
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b55432e36a
Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely.
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13 лет назад |
Steve Grenier
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abf2df5316
Fixed normal vector generation and transformation for terrain.
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13 лет назад |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 лет назад |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 лет назад |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 лет назад |
Darryl Gough
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b4b0d5575b
Fixed Node::findNodes() so that it searches the MeshSkin too.
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13 лет назад |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 лет назад |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 лет назад |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 лет назад |
Ken Whatmough
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fc1b3da872
Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files.
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13 лет назад |
Darryl Gough
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51c82f741e
Fixed Node::cloneInto() so that a node's tags are cloned too.
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13 лет назад |
Steve Grenier
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981dd30ee4
Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL).
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13 лет назад |
Steve Grenier
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c35b92df90
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 лет назад |