Kieran Cunney
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268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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13 years ago |
Kieran Cunney
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fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
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13 years ago |
Chris Culy
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c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 years ago |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 years ago |
Chris Culy
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ec327eb2aa
Refactors public class that inherit from Bullet classes into protected/private inner classes.
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13 years ago |
setaylor
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4c197997e4
Removed unnecessary GP_ASSERT's
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13 years ago |
setaylor
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28b42ee1a9
Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool)
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13 years ago |
Chris Culy
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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13 years ago |
Kieran Cunney
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612d78a423
Fixes warnings in doxygen docs.
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13 years ago |
Steve Grenier
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8201d7d83e
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 years ago |
Steve Grenier
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d709227f97
Added PhysicsController::sweepTest() method for performing sweep tests with physics objects.
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13 years ago |
Chris Culy
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cb37f13d91
Changed tabs to spaces.
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13 years ago |
Steve Grenier
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61e580c539
Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters).
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13 years ago |
Steve Grenier
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d4bc602ca9
Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp.
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14 years ago |