Commit History

Author SHA1 Message Date
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 years ago
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 years ago
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 years ago
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
  Chris Culy ec327eb2aa Refactors public class that inherit from Bullet classes into protected/private inner classes. 13 years ago
  setaylor 4c197997e4 Removed unnecessary GP_ASSERT's 13 years ago
  setaylor 28b42ee1a9 Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool) 13 years ago
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
  Kieran Cunney 612d78a423 Fixes warnings in doxygen docs. 13 years ago
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 years ago
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. 13 years ago
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 years ago
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 years ago
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 years ago