Commit History

Автор SHA1 Съобщение Дата
  sgrenier 6f7269c232 More LUA scripting rework. преди 11 години
  sgrenier 31457c054e More prototyping of LUA scripting changes. преди 11 години
  Darryl Gough 3be40a9528 Convert line endings to LF преди 12 години
  seanpaultaylor ae850acb5b Removed spaces. преди 12 години
  seanpaultaylor 37ed3ddb2b Disable/Enable collision objects based on node active state. преди 12 години
  seanpaultaylor 5d984bcc31 Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet преди 12 години
  seanpaultaylor 74ede4a720 Code cleanup of ControlFactory. преди 12 години
  Ken Whatmough 829ca41930 Replace advertisedDescendant mechanism in class Node with a simple search. The advertisedDescendant mechanism was only being used by PhysicsVehicle/Wheel. преди 12 години
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) преди 12 години
  Steve Grenier 4ac3960398 Fixed an issue with particle emitters where they would update incorrectly with very high frame rates. преди 12 години
  sgrenier 445eade2fc - Fixed an error in Matrix::createOrthographicOffCenter. преди 12 години
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. преди 12 години
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject преди 12 години
  sgrenier 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. преди 12 години
  sgrenier 050149fb32 Reverts accidental debug code check-in from previous commit. преди 12 години
  sgrenier 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. преди 12 години
  sgrenier bf06aa67a7 Fixed some issues related to cloning RenderState. преди 12 години
  Steve Grenier 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. преди 12 години
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. преди 13 години
  Wolfgang Damm 96961c7d1c Fixed userData pointer not cloned when cloning a node. преди 13 години
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. преди 13 години
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. преди 13 години
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. преди 13 години
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. преди 13 години
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next преди 13 години
  Steve Grenier 138bb45f51 Added Terrain support: преди 13 години
  Darryl Gough b4b0d5575b Fixed Node::findNodes() so that it searches the MeshSkin too. преди 13 години
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next преди 13 години
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. преди 13 години
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. преди 13 години