提交历史

作者 SHA1 备注 提交日期
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: 13 年之前
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. 13 年之前
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. 13 年之前
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 13 年之前
  Chris Culy 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 年之前
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年之前
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 年之前
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support 14 年之前
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 年之前
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 年之前
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 年之前
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 年之前