Histórico de commits

Autor SHA1 Mensagem Data
  seanpaultaylor f03a476ab5 Fixed the terrain sample. 12 anos atrás
  seanpaultaylor 8058c11a62 Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights. 12 anos atrás
  seanpaultaylor cd3124a328 Missed incorrect type specifier 12 anos atrás
  Steve Grenier 3611f7aa80 Added support for specifying front facing polygon mode (CW or CCW) in RenderState. 12 anos atrás
  Rcmaniac25 8b003dc2e2 Fixed bug where wrong RenderState variable was set for stencil write. 12 anos atrás
  Rcmaniac25 6ead301885 Added support for stencil tests (enable/disable, write (mask), function, operation) 12 anos atrás
  Üstün Ergenoglu e217ee42ae RenderState: Transform scene light direction to view space. 12 anos atrás
  Üstün Ergenoğlu d047de4351 Add a RenderState member for cull face side. 12 anos atrás
  sgrenier bf06aa67a7 Fixed some issues related to cloning RenderState. 12 anos atrás
  Steve Grenier 6e69d767bd Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared. 13 anos atrás
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 anos atrás
  Andrew Karpushin 59795ae4dc fixed blend state typo, all blend states can be parsed 13 anos atrás
  Steve Grenier bbb5ee1a92 Fixed memory leak in Terrain. 13 anos atrás
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 anos atrás
  Steve Grenier 138bb45f51 Added Terrain support: 13 anos atrás
  sgrenier 66981ce830 Fix for cloning of models and materials. 13 anos atrás
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anos atrás
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 anos atrás
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master 13 anos atrás
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anos atrás
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 anos atrás
  Darryl Gough 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anos atrás
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anos atrás
  Steve Grenier afb2d1f220 Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected. 13 anos atrás
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 anos atrás
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 anos atrás
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 anos atrás
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 anos atrás
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 anos atrás
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 14 anos atrás