seanpaultaylor
|
f03a476ab5
Fixed the terrain sample.
|
12 anos atrás |
seanpaultaylor
|
8058c11a62
Removes Scene::getLightColor/setLightColor and Scene::getLightDirection/getLightDirection since scene can have multiple lights.
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12 anos atrás |
seanpaultaylor
|
cd3124a328
Missed incorrect type specifier
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12 anos atrás |
Steve Grenier
|
3611f7aa80
Added support for specifying front facing polygon mode (CW or CCW) in RenderState.
|
12 anos atrás |
Rcmaniac25
|
8b003dc2e2
Fixed bug where wrong RenderState variable was set for stencil write.
|
12 anos atrás |
Rcmaniac25
|
6ead301885
Added support for stencil tests (enable/disable, write (mask), function, operation)
|
12 anos atrás |
Üstün Ergenoglu
|
e217ee42ae
RenderState: Transform scene light direction to view space.
|
12 anos atrás |
Üstün Ergenoğlu
|
d047de4351
Add a RenderState member for cull face side.
|
12 anos atrás |
sgrenier
|
bf06aa67a7
Fixed some issues related to cloning RenderState.
|
12 anos atrás |
Steve Grenier
|
6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
|
13 anos atrás |
Steve Grenier
|
4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
|
13 anos atrás |
Andrew Karpushin
|
59795ae4dc
fixed blend state typo, all blend states can be parsed
|
13 anos atrás |
Steve Grenier
|
bbb5ee1a92
Fixed memory leak in Terrain.
|
13 anos atrás |
Steve Grenier
|
d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
|
13 anos atrás |
Steve Grenier
|
138bb45f51
Added Terrain support:
|
13 anos atrás |
sgrenier
|
66981ce830
Fix for cloning of models and materials.
|
13 anos atrás |
Steve Grenier
|
d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 anos atrás |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 anos atrás |
Sean Paul Taylor
|
a2c46afeca
Merge pull request #515 from blackberry/master
|
13 anos atrás |
Steve Grenier
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
13 anos atrás |
Darryl Gough
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 anos atrás |
Darryl Gough
|
4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
|
13 anos atrás |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
13 anos atrás |
Steve Grenier
|
afb2d1f220
Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected.
|
13 anos atrás |
seanpaultaylor
|
861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
|
13 anos atrás |
Chris Culy
|
c28860fd66
Error handling improvements (6 of 7 - Game and Platform).
|
13 anos atrás |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
13 anos atrás |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
13 anos atrás |
Darryl Gough
|
d28ab0ad5e
Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp.
|
13 anos atrás |
Darryl Gough
|
ef89abeeb9
Added the ability to clone a node.
|
14 anos atrás |