Commit History

Autor SHA1 Mensaxe Data
  seanpaultaylor c952572bce Updated removing shadow interfaces in Model. %!s(int64=12) %!d(string=hai) anos
  seanpaultaylor 4e8f7c9a8a Fixes ASSERT in AnimationClip. Fixed #1250 %!s(int64=12) %!d(string=hai) anos
  ablake a44fa576f9 Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties. %!s(int64=12) %!d(string=hai) anos
  Adam Blake a794910a70 Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test %!s(int64=13) %!d(string=hai) anos
  Steve Grenier c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). %!s(int64=13) %!d(string=hai) anos
  Jeremy Karlson fdfcdbfe8c Add "repeatCount" to allowed properties on default clip in animation files. Clone default clip on animation cloning. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 979c8e2e9d Big changes to the Gamepad class. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 18ce049bd9 Fixed a couple issues in gameplay-encoder that caused the encoder to fail when converting certain FBX skinned models. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. %!s(int64=13) %!d(string=hai) anos
  seanpaultaylor adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit %!s(int64=13) %!d(string=hai) anos
  Steve Grenier c8eda95f47 Animation: %!s(int64=13) %!d(string=hai) anos
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). %!s(int64=13) %!d(string=hai) anos
  Kieran Cunney e19ff11737 Refactors AnimationClip::Listener::DEFAULT to AnimationClip::Listener::TIME. %!s(int64=13) %!d(string=hai) anos
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. %!s(int64=13) %!d(string=hai) anos
  setaylor f083148ab5 Renamed any getID with getId to be consistent with Node and other classes that had already been using getId. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 3a94125366 Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/ %!s(int64=13) %!d(string=hai) anos
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 11ac514446 Minor assert changes. %!s(int64=13) %!d(string=hai) anos
  Kieran Cunney 6b27fb2a2e Fix for bug when crossfading on apple platforms. %!s(int64=13) %!d(string=hai) anos
  Kieran Cunney f4b289ebdb Fixes bug in sample03-character for macOS and iOS where jump animation was not transitioning back into the previous running animation. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 97e0defd80 Error handling improvements (2 of 7 - Animation and Audio systems). %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  Kieran Cunney 1129e9e600 Optimizes and cleans up animation system. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough ef89abeeb9 Added the ability to clone a node. %!s(int64=14) %!d(string=hai) anos
  Kieran Cunney cbe5a846de Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value". %!s(int64=14) %!d(string=hai) anos
  Kieran Cunney 25db6811ce Add the ability to pause an AnimationClip. %!s(int64=14) %!d(string=hai) anos
  Kieran Cunney 8ded3d729f Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay. %!s(int64=14) %!d(string=hai) anos
  Kieran Cunney 2894f78989 Fixes crash when playing back a "pose" AnimationClip caused by a mod (%) of 0. %!s(int64=14) %!d(string=hai) anos