Histórico de commits

Autor SHA1 Mensagem Data
  seanpaultaylor c952572bce Updated removing shadow interfaces in Model. 12 anos atrás
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 anos atrás
  Steve Grenier 9f5b8fbd24 Minor fixes. 12 anos atrás
  Darryl Gough 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 anos atrás
  Steve Grenier ee5f545743 Fix to wireframe drawing of triangle strip primitives. 13 anos atrás
  setaylor 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 anos atrás
  Darryl Gough 43b8418323 Fixed cloning a model that contains materials that are bound to a mesh part. 13 anos atrás
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 anos atrás
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 anos atrás
  Darryl Gough ef58d24b1e Fixed a bug when cloning a MeshSkin. 13 anos atrás
  setaylor bd2f6ce200 Enables vertex_array_object support. 13 anos atrás
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 anos atrás
  Steve Grenier cb927949f6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 anos atrás
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 anos atrás
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 anos atrás
  Sean Paul Taylor e6afeb9471 Updated for xcode 4.3 and using iPhone SDK 5.0 13 anos atrás
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 anos atrás
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 anos atrás
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 anos atrás
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 anos atrás
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 anos atrás
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. 14 anos atrás
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anos atrás
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy 14 anos atrás
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 anos atrás
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. 14 anos atrás
  Chris Culy c9f359b075 Continuing work on the physics API. 14 anos atrás
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. 14 anos atrás
  Chris Culy cced75c4bf - Working changes for physics development. 14 anos atrás
  Chris Culy cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). 14 anos atrás