seanpaultaylor
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c952572bce
Updated removing shadow interfaces in Model.
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12 anos atrás |
seanpaultaylor
|
b18cc5a0f7
Initial parts of SceneRenderer (forward lighting)
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12 anos atrás |
Steve Grenier
|
9f5b8fbd24
Minor fixes.
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12 anos atrás |
Darryl Gough
|
937400c2e0
Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen.
|
13 anos atrás |
Steve Grenier
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ee5f545743
Fix to wireframe drawing of triangle strip primitives.
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13 anos atrás |
setaylor
|
2cdd0cd1be
Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting.
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13 anos atrás |
Darryl Gough
|
43b8418323
Fixed cloning a model that contains materials that are bound to a mesh part.
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13 anos atrás |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 anos atrás |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 anos atrás |
Darryl Gough
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ef58d24b1e
Fixed a bug when cloning a MeshSkin.
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13 anos atrás |
setaylor
|
bd2f6ce200
Enables vertex_array_object support.
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13 anos atrás |
Darryl Gough
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d28ab0ad5e
Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp.
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13 anos atrás |
Steve Grenier
|
cb927949f6
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
13 anos atrás |
Steve Grenier
|
61e580c539
Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters).
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13 anos atrás |
Darryl Gough
|
ef89abeeb9
Added the ability to clone a node.
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13 anos atrás |
Sean Paul Taylor
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e6afeb9471
Updated for xcode 4.3 and using iPhone SDK 5.0
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13 anos atrás |
Steve Grenier
|
cb4d6cead0
Changed character sample to use custom sandbox scene instead of seymour (still in progress).
|
14 anos atrás |
Steve Grenier
|
dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 anos atrás |
Chris Culy
|
2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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14 anos atrás |
Darryl Gough
|
0bccee7b74
Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent.
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14 anos atrás |
Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 anos atrás |
Darryl Gough
|
66959418b3
Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy.
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14 anos atrás |
Sean Paul Taylor
|
6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 anos atrás |
Chris Culy
|
f81631ed7c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy
|
14 anos atrás |
Steve Grenier
|
420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
|
14 anos atrás |
Chris Culy
|
29541dd3a9
Adds physics (world) status listeners and rigid body collision listeners.
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14 anos atrás |
Chris Culy
|
c9f359b075
Continuing work on the physics API.
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14 anos atrás |
Chris Culy
|
ac502bafcd
Added cpp and inl files for most of the physics classes.
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14 anos atrás |
Chris Culy
|
cced75c4bf
- Working changes for physics development.
|
14 anos atrás |
Chris Culy
|
cf536cc2fd
- Interim commit on Physics development (before getting changes from SVN).
|
14 anos atrás |