Commit History

Author SHA1 Message Date
  seanpaultaylor 965d4bfcc9 Added Sprite,TileSet and Text class attachments for Node 2D support 11 years ago
  Rcmaniac25 7dcb8a5b36 Texture cube support 11 years ago
  Darryl Gough 3be40a9528 Convert line endings to LF 12 years ago
  Steve Grenier 3068010d8d Changed UI/forms to no longer render to an offscreen framebuffer. 12 years ago
  sgrenier 7a8ca49182 Added more flexible sizing and positioning for UI controls: 12 years ago
  Andrew Karpushin f4c3495b08 fixed invalid sprite clipping 12 years ago
  Adam Blake 3c32fa2a6e Issue #841 13 years ago
  setaylor 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 years ago
  setaylor a884457551 Added PostProcessTest for basic single pass, fullscreen, frame buffer effects. 13 years ago
  Darryl Gough 3ce3fdcce0 One of the SpriteBatch::draw methods was passing the uv values in the wrong order. 13 years ago
  setaylor 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 years ago
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago
  Darryl Gough c47cc81178 Removed the copy constructor implementation for classes that wanted to hide it. 13 years ago
  seanpaultaylor 17009ca8ef Optimization for Form to use a static Effect that is not required to be loaded from file and require a deploy resource when Forms are attached to 3D Nodes. 13 years ago
  seanpaultaylor d1cea45c13 Additional changes to cleanup shader library moving back to u_diffuseTexture and u_diffuseColor. 13 years ago
  Adam Blake 93c477d644 All controls now take focus in the same way. 13 years ago
  Adam Blake 15aafb3c21 Fixes #476 (adding mouse event support to UI controls). 13 years ago
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. 13 years ago
  Adam Blake ad7e0d178d Calling setSize on Form will now re-create the Form's RenderTarget and projection matrix. 13 years ago
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. 13 years ago
  Adam Blake a14944ba60 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 13 years ago
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. 13 years ago
  Kieran Cunney 612d78a423 Fixes warnings in doxygen docs. 13 years ago
  Adam Blake 1087a155d2 Adding documentation to the UI API classes. 14 years ago
  Chris Culy a9fc4bb7d1 Fix to AudioBuffer (buffers weren't being removed from the global cache when they were destroyed) - (also, changed tabs to spaces). 14 years ago
  Adam Blake 7f238d232b Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 years ago
  Adam Blake a5347b3cfa Picking works now. Fixed an issue with containers sometimes not showing up. 14 years ago