Adam Blake
|
979c8e2e9d
Big changes to the Gamepad class.
|
13 лет назад |
Steve Grenier
|
18ce049bd9
Fixed a couple issues in gameplay-encoder that caused the encoder to fail when converting certain FBX skinned models.
|
13 лет назад |
Steve Grenier
|
d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
13 лет назад |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
13 лет назад |
Darryl Gough
|
73ad70d735
Fixed spelling mistakes in source code comments.
|
13 лет назад |
seanpaultaylor
|
adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
|
13 лет назад |
Steve Grenier
|
c8eda95f47
Animation:
|
13 лет назад |
Chris Culy
|
00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
|
13 лет назад |
Kieran Cunney
|
e19ff11737
Refactors AnimationClip::Listener::DEFAULT to AnimationClip::Listener::TIME.
|
13 лет назад |
Chris Culy
|
c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
|
13 лет назад |
setaylor
|
f083148ab5
Renamed any getID with getId to be consistent with Node and other classes that had already been using getId.
|
13 лет назад |
Darryl Gough
|
3a94125366
Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/
|
13 лет назад |
Steve Grenier
|
ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
|
13 лет назад |
Chris Culy
|
11ac514446
Minor assert changes.
|
13 лет назад |
Kieran Cunney
|
6b27fb2a2e
Fix for bug when crossfading on apple platforms.
|
13 лет назад |
Kieran Cunney
|
f4b289ebdb
Fixes bug in sample03-character for macOS and iOS where jump animation was not transitioning back into the previous running animation.
|
13 лет назад |
Chris Culy
|
97e0defd80
Error handling improvements (2 of 7 - Animation and Audio systems).
|
13 лет назад |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
13 лет назад |
Kieran Cunney
|
1129e9e600
Optimizes and cleans up animation system.
|
13 лет назад |
Darryl Gough
|
ef89abeeb9
Added the ability to clone a node.
|
13 лет назад |
Kieran Cunney
|
cbe5a846de
Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value".
|
14 лет назад |
Kieran Cunney
|
25db6811ce
Add the ability to pause an AnimationClip.
|
14 лет назад |
Kieran Cunney
|
8ded3d729f
Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay.
|
14 лет назад |
Kieran Cunney
|
2894f78989
Fixes crash when playing back a "pose" AnimationClip caused by a mod (%) of 0.
|
14 лет назад |
Kieran Cunney
|
59afb41412
Cleaned up check-in.
|
14 лет назад |
Kieran Cunney
|
68d9785538
Fixes bug in crossfade.
|
14 лет назад |
Kieran Cunney
|
52110fb0a5
Fixes glitch/jump in Animation playback when flipping between positive and negative speeds on the AnimationClip
|
14 лет назад |
Kieran Cunney
|
19806f97a5
Fixes bug found by Steve where an AnimationClip was being added multiple times to the list of running clips in the Animator
|
14 лет назад |
Kieran Cunney
|
7db4345941
Removes ListenerList struct from AnimationClip
|
14 лет назад |
Kieran Cunney
|
482190d424
Adds the ability to register a Listener on the AnimationClip that will be notified of an event at a specified time during the playing of an AnimationClip
|
14 лет назад |