Commit History

Author SHA1 Message Date
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: 13 years ago
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. 13 years ago
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. 13 years ago
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 13 years ago
  Chris Culy 057be4a862 Fixes single node loading from a Bundle (now loads animations). 13 years ago
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 years ago
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 years ago
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 years ago
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support 14 years ago
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 years ago
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. 14 years ago
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 years ago
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 years ago
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 years ago