Commit History

Autor SHA1 Mensaxe Data
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. %!s(int64=13) %!d(string=hai) anos
  sgrenier 4d42b51f2a Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction. %!s(int64=13) %!d(string=hai) anos
  sgrenier a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 0171a0cf52 Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 48d283d96a Merge pull request #672 from kwhatmough/next %!s(int64=13) %!d(string=hai) anos
  Ken Whatmough 951137718a Fixes #655. Also fixes setVisible(false) for 2D controls. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 8601223168 Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 85f358fa57 Merge pull request #669 from dgough/next %!s(int64=13) %!d(string=hai) anos
  Darryl Gough dbfed97720 Fixed the text layout of the TextureTest %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 138bb45f51 Added Terrain support: %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 5603353c21 Merge pull request #668 from seanpaultaylor/next %!s(int64=13) %!d(string=hai) anos
  setaylor 47ab935c64 Fixes typo trailing 's' causing a compile error. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 30c892b578 Merge pull request #666 from seanpaultaylor/next %!s(int64=13) %!d(string=hai) anos
  setaylor 5412b560e7 Fixed SobelEdge shader for post process test. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor d23c23de1c Merge pull request #665 from seanpaultaylor/next %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 02aa7c031c Added post process test on xCode %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 20bbde01e3 Merge pull request #664 from seanpaultaylor/next %!s(int64=13) %!d(string=hai) anos
  setaylor 5e1c5f11c5 Merge branch 'next' of https://github.com/blackberry/GamePlay into next %!s(int64=13) %!d(string=hai) anos
  setaylor a884457551 Added PostProcessTest for basic single pass, fullscreen, frame buffer effects. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor f93ab03f21 Merge pull request #663 from dgough/next %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 724298e329 Converted CRLF to LF in PlatformLinux %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 6a8cdaa1df Cleaned up whitespace in PlatformLinux %!s(int64=13) %!d(string=hai) anos
  Darryl Gough ad331e8ca7 Linux will now use the desktop resolution if fullscreen=true and width/height are not set %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 2638aff5a6 Merge pull request #662 from dgough/next %!s(int64=13) %!d(string=hai) anos
  Darryl Gough b4b0d5575b Fixed Node::findNodes() so that it searches the MeshSkin too. %!s(int64=13) %!d(string=hai) anos
  Sean Paul Taylor 18e3685073 Merge pull request #657 from seanpaultaylor/next %!s(int64=13) %!d(string=hai) anos
  setaylor 0ea9ec0309 Updating for GamePlay v1.6.0 %!s(int64=13) %!d(string=hai) anos
  setaylor 2a51c1db7c Removed folder that is not needed. %!s(int64=13) %!d(string=hai) anos