Commit History

Author SHA1 Message Date
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Steve Grenier 138bb45f51 Added Terrain support: 13 years ago
  Marcin Jakubowski 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 years ago
  Ken Whatmough fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 years ago
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 years ago
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 years ago
  Ken Whatmough af0f29fcc0 removed default-value comments from cpp 13 years ago
  Ken Whatmough 52ca2dd867 Adds support for normals in getHeight based on the existing heightfield data. Visually tested using a new 'H' key mode added to the heightmap test in the internal repo (which depends on this change). 13 years ago
  Steve Grenier 879ce17664 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 years ago
  Steve Grenier 4ca0d43d5c Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors. 13 years ago
  Chris Culy ae84b48fd2 Removes old header includes. 13 years ago
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. 13 years ago
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Steve Grenier 70cf3098b1 Added dynamic property to nodes (and support for it in scene file). 13 years ago
  Chris Culy cb37f13d91 Changed tabs to spaces. 13 years ago
  Chris Culy 0eb784da7f Added support for setting/loading character and ghost physics collision objects from properties files and the .scene file. 13 years ago
  Steve Grenier aab2daf9ab Fixed compile errors and warnings with qcc. 13 years ago
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). 13 years ago
  Steve Grenier b3d4adb693 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. 14 years ago
  Chris Culy 208d2128f1 Fixes memory leak for heightfield collision shapes (changes heightfield collision shape creation to be more like the other shapes for consistency). 14 years ago
  Steve Grenier 85646b44ad Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 years ago
  Chris Culy 1cfb8e22ed Renamed public member variables of PhysicsRigidBody::CollisionPair. 14 years ago
  Steve Grenier 67ecff296c - PhysicsCharacter changes. 14 years ago
  Steve Grenier 406c3651d0 - Updated character sample. 14 years ago
  Chris Culy 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 years ago
  Chris Culy 3f71dec55c Reimplemented the collision listener mechanism (old mechanism had a huge inefficiency). 14 years ago