seanpaultaylor
|
adbdae9cf9
Fixes for compiler warnings
|
пре 11 година |
seanpaultaylor
|
eaa22aa951
Updated BlackBerry bar-descriptor.xml files.
|
пре 12 година |
seanpaultaylor
|
7621e3ff9d
Fixes line endings on unix based platform impl. files to LF
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пре 12 година |
sgrenier
|
3538eb7c33
Added ETC1 compressed texture support.
|
пре 12 година |
Üstün Ergenoglu
|
d1c0d17b2d
Texture: Make the data buffer parameter in the initializer const.
|
пре 12 година |
Rcmaniac25
|
86c816155d
Minor change to #1043 so it uses the OPENGL_ES define which is already used within GamePlay to distinguish between OpenGL and OpenGL ES.
|
пре 12 година |
Andrew Karpushin
|
a8af7c0c8c
fallback to OpenGL 2.0 on Windows if 3.0 is not supported
|
пре 12 година |
Steve Grenier
|
b3e82ed127
Fixed an issue where multiple samplers pointing to the same texture would share the same state instead of using sampler-specific filter and wrap state.
|
пре 12 година |
setaylor
|
9cc8a2514f
Updated gameplay-api for v1.6.0.
|
пре 13 година |
Steve Grenier
|
251329ebd7
Added new source and resources files for terrain feature to all platforms except Mac.
|
пре 13 година |
Steve Grenier
|
5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
пре 13 година |
Steve Grenier
|
138bb45f51
Added Terrain support:
|
пре 13 година |
Darryl Gough
|
b0b88806e9
Converted Image and Texture to use Stream instead of FILE.
|
пре 13 година |
Steve Grenier
|
2e7fcf3ca1
Added 64-bit Windows support.
|
пре 13 година |
Steve Grenier
|
4ee5b127e4
Added method for creating an empty FrameBuffer object.
|
пре 13 година |
Darryl Gough
|
1c7a3c6fbf
Converted tabs to spaces.
|
пре 13 година |
Darryl Gough
|
92e9b76749
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
|
пре 13 година |
Steve Grenier
|
dc21e6eb97
Fixed issue where non four byte aligned textures (such as many non power of two textures) were distorted due to incorrect GL_UNPACK_ALIGNMENT.
|
пре 13 година |
Darryl Gough
|
64383a84ec
Fixed errors detected by static code analyzer.
|
пре 13 година |
Chris Culy
|
0b21c11ac0
Scripting support update.
|
пре 13 година |
Chris Culy
|
9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
|
пре 13 година |
Darryl Gough
|
c47cc81178
Removed the copy constructor implementation for classes that wanted to hide it.
|
пре 13 година |
setaylor
|
63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
|
пре 13 година |
Chris Culy
|
9736fa587d
Fixes properties caching optimization issue in SceneLoader.
|
пре 13 година |
Chris Culy
|
02926c60b1
Error handling improvement (5 of 7 - Graphics).
|
пре 13 година |
Steve Grenier
|
5db193ce1d
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
|
пре 13 година |
Steve Grenier
|
820398598f
Adds game configuration support including support for resource aliases to assist in defining different assets per target platform.
|
пре 13 година |
Chris Culy
|
fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
|
пре 13 година |
setaylor
|
7ced2c3b98
Updated define for PVRTC.
|
пре 13 година |
Chris Culy
|
cb37f13d91
Changed tabs to spaces.
|
пре 13 година |