Histórico de Commits

Autor SHA1 Mensagem Data
  Steve Grenier c8eda95f47 Animation: há 13 anos atrás
  Ken Whatmough 86e561eadf Merge heightmap default precision change 796df7ee from master into next. Resolved conflicts manually. há 13 anos atrás
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: há 13 anos atrás
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. há 13 anos atrás
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. há 13 anos atrás
  Kieran Cunney ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). há 13 anos atrás
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 há 13 anos atrás
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. há 14 anos atrás
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. há 14 anos atrás
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. há 14 anos atrás
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support há 14 anos atrás
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough há 14 anos atrás
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. há 14 anos atrás
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) há 14 anos atrás
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. há 14 anos atrás
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 há 14 anos atrás
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay há 14 anos atrás