Steve Grenier
|
c8eda95f47
Animation:
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há 13 anos atrás |
Ken Whatmough
|
86e561eadf
Merge heightmap default precision change 796df7ee from master into next. Resolved conflicts manually.
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há 13 anos atrás |
Steve Grenier
|
9e1b3110c0
Updated heightmap support in gameplay-encoder:
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há 13 anos atrás |
Darryl Gough
|
e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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há 13 anos atrás |
Darryl Gough
|
d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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há 13 anos atrás |
Kieran Cunney
|
ea6c5a7058
Changes calls in gameplay to abs() on a float to the floating point version fabs().
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há 13 anos atrás |
Darryl Gough
|
fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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há 13 anos atrás |
Darryl Gough
|
d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
|
há 14 anos atrás |
Darryl Gough
|
9d764e56d4
Added vertex color support to gameplay-encoder.
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há 14 anos atrás |
Darryl Gough
|
416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
|
há 14 anos atrás |
Sean Paul Taylor
|
413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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há 14 anos atrás |
Darryl Gough
|
acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
|
há 14 anos atrás |
Steve Grenier
|
1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
|
há 14 anos atrás |
Darryl Gough
|
64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
|
há 14 anos atrás |
Steve Grenier
|
caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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há 14 anos atrás |
Sean Paul Taylor
|
65ee2544e0
GamePlay v1.0.1
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há 14 anos atrás |
Sean Paul Taylor
|
23328a79fd
This is the group for gaming/gameplay
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há 14 anos atrás |