seanpaultaylor
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c952572bce
Updated removing shadow interfaces in Model.
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12 years ago |
seanpaultaylor
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4e8f7c9a8a
Fixes ASSERT in AnimationClip. Fixed #1250
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12 years ago |
ablake
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a44fa576f9
Fixes #868 by smoothing scroll-wheel scrolling. Makes scroll-wheel speed and scrolling friction into adjustable Properties.
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13 years ago |
Adam Blake
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a794910a70
Enables controlling UI forms with a gamepad. Adds a few things to the forms test in order to test
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13 years ago |
Steve Grenier
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c3b419a6c2
Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content).
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13 years ago |
Jeremy Karlson
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fdfcdbfe8c
Add "repeatCount" to allowed properties on default clip in animation files. Clone default clip on animation cloning.
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13 years ago |
Adam Blake
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979c8e2e9d
Big changes to the Gamepad class.
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13 years ago |
Steve Grenier
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18ce049bd9
Fixed a couple issues in gameplay-encoder that caused the encoder to fail when converting certain FBX skinned models.
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13 years ago |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 years ago |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 years ago |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 years ago |
seanpaultaylor
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adc3a9c24a
Changes to use size_t instead of unsigned int for 64-bit
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13 years ago |
Steve Grenier
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c8eda95f47
Animation:
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13 years ago |
Chris Culy
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00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
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13 years ago |
Kieran Cunney
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e19ff11737
Refactors AnimationClip::Listener::DEFAULT to AnimationClip::Listener::TIME.
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13 years ago |
Chris Culy
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c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 years ago |
setaylor
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f083148ab5
Renamed any getID with getId to be consistent with Node and other classes that had already been using getId.
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13 years ago |
Darryl Gough
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3a94125366
Fixed node cloning. The animation clips will now be cloned. The cloned animations start paused and at time zero/
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13 years ago |
Steve Grenier
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 years ago |
Chris Culy
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11ac514446
Minor assert changes.
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13 years ago |
Kieran Cunney
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6b27fb2a2e
Fix for bug when crossfading on apple platforms.
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13 years ago |
Kieran Cunney
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f4b289ebdb
Fixes bug in sample03-character for macOS and iOS where jump animation was not transitioning back into the previous running animation.
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13 years ago |
Chris Culy
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97e0defd80
Error handling improvements (2 of 7 - Animation and Audio systems).
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14 years ago |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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14 years ago |
Kieran Cunney
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1129e9e600
Optimizes and cleans up animation system.
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14 years ago |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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14 years ago |
Kieran Cunney
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cbe5a846de
Changed state bit and state bit constants to unsigned char from char to suppress "warning C4309: 'initializing' : truncation of constant value".
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14 years ago |
Kieran Cunney
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25db6811ce
Add the ability to pause an AnimationClip.
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14 years ago |
Kieran Cunney
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8ded3d729f
Fixes bug where play()/stop() called in the Listener::animationEvent() method results in crash of gameplay.
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14 years ago |
Kieran Cunney
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2894f78989
Fixes crash when playing back a "pose" AnimationClip caused by a mod (%) of 0.
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14 years ago |