Steve Grenier
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6e69d767bd
Added RenderState::clearParameter method to allow existing material parameter values/bindings to be cleared.
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13 년 전 |
Steve Grenier
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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13 년 전 |
Andrew Karpushin
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59795ae4dc
fixed blend state typo, all blend states can be parsed
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13 년 전 |
Steve Grenier
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bbb5ee1a92
Fixed memory leak in Terrain.
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13 년 전 |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 년 전 |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 년 전 |
sgrenier
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66981ce830
Fix for cloning of models and materials.
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13 년 전 |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 년 전 |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 년 전 |
Sean Paul Taylor
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a2c46afeca
Merge pull request #515 from blackberry/master
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13 년 전 |
Steve Grenier
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4ee5b127e4
Added method for creating an empty FrameBuffer object.
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13 년 전 |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 년 전 |
Darryl Gough
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4e31ded1d5
Changed methods in ScriptController to pass vectors by reference instead of by value.
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13 년 전 |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 년 전 |
Steve Grenier
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afb2d1f220
Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected.
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13 년 전 |
seanpaultaylor
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861f6bda6d
Improved stock shader library to be more modular and reducing duplicate shader code.
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13 년 전 |
Chris Culy
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c28860fd66
Error handling improvements (6 of 7 - Game and Platform).
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13 년 전 |
Chris Culy
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02926c60b1
Error handling improvement (5 of 7 - Graphics).
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13 년 전 |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 년 전 |
Darryl Gough
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d28ab0ad5e
Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp.
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13 년 전 |
Darryl Gough
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ef89abeeb9
Added the ability to clone a node.
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13 년 전 |
Steve Grenier
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cb4d6cead0
Changed character sample to use custom sandbox scene instead of seymour (still in progress).
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14 년 전 |
Steve Grenier
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dfc153a212
Added MeshBatch class to allow batching of any primitive mesh data.
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14 년 전 |
Steve Grenier
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 년 전 |
Steve Grenier
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c81070345c
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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14 년 전 |
Sean Paul Taylor
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6bd1537915
Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name.
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14 년 전 |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 년 전 |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 년 전 |
Steve Grenier
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420da906ac
Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations.
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14 년 전 |
Sean Paul Taylor
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f6e0465593
Added Support for MacOSX in gameplay and gameplay samples
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14 년 전 |