Commit History

Autor SHA1 Mensaxe Data
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). %!s(int64=13) %!d(string=hai) anos
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough da65c4f084 Fixed compile error in ParticleEmitter that occurred when compiling for the android NDK. %!s(int64=13) %!d(string=hai) anos
  setaylor f9a3585ce1 Changed Game::menu to menuEvent %!s(int64=13) %!d(string=hai) anos
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). %!s(int64=13) %!d(string=hai) anos
  Adam Blake 68f241012e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Adam Blake 449f37eeae Fixed bug in SpriteBatch::draw() method that rotates the quad in 2D. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
  Adam Blake 35c269ccf2 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  Adam Blake 89e032bd46 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=13) %!d(string=hai) anos
  Adam Blake 37374d81cd Fixing a bug in Frustum where planes were being calculated incorrectly. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 7dd0fc15ef Added support for loading any object that can load from a Properties object using a url instead of just a file name. %!s(int64=13) %!d(string=hai) anos
  Adam Blake faf409a2d6 Adding FlowLayout, ScrollLayout. %!s(int64=13) %!d(string=hai) anos
  Adam Blake 0b2e47a385 Alignment of controls within their parent containers. %!s(int64=13) %!d(string=hai) anos
  Chris Culy cb37f13d91 Changed tabs to spaces. %!s(int64=13) %!d(string=hai) anos
  setaylor daf856a3c3 Update Visual Studio project and filter files to have correct assets. %!s(int64=14) %!d(string=hai) anos
  Chris Culy ddbafec5ea Moved the gameplay splash image into the main gameplay res folder. %!s(int64=14) %!d(string=hai) anos
  Adam Blake 33daaf9a2c Fix for particle billboarding. %!s(int64=14) %!d(string=hai) anos
  Adam Blake 01b6c87a60 Added ability to disable controls. %!s(int64=14) %!d(string=hai) anos
  Adam Blake 10c1529322 Minor optimization to ParticleEmitter.cpp -- update() and draw() will back out if the emitter is not active. %!s(int64=14) %!d(string=hai) anos
  Chris Culy 2b19085e6a Fixes issue where all references to a rigid body were not being removed properly. %!s(int64=14) %!d(string=hai) anos
  Adam Blake a1af25b43f Fixes a nasty bug in ParticleEmitter that broke animated sprite effects. %!s(int64=14) %!d(string=hai) anos
  Adam Blake 1d0f285d01 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake %!s(int64=14) %!d(string=hai) anos
  Chris Culy 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). %!s(int64=14) %!d(string=hai) anos
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=14) %!d(string=hai) anos
  Steve Grenier cb26019194 Improved support for bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Adam Blake bf8f5beedf Adding back default particle texture, changing path in ParticleEmitter::create() to match. %!s(int64=14) %!d(string=hai) anos