Commit History

Автор SHA1 Съобщение Дата
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). преди 13 години
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney преди 13 години
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). преди 13 години
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. преди 13 години
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. преди 13 години
  Chris Culy ec327eb2aa Refactors public class that inherit from Bullet classes into protected/private inner classes. преди 13 години
  setaylor 4c197997e4 Removed unnecessary GP_ASSERT's преди 13 години
  setaylor 28b42ee1a9 Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool) преди 13 години
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). преди 13 години
  Kieran Cunney 612d78a423 Fixes warnings in doxygen docs. преди 13 години
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier преди 13 години
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. преди 13 години
  Chris Culy cb37f13d91 Changed tabs to spaces. преди 13 години
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). преди 13 години
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. преди 14 години