Historia zmian

Autor SHA1 Wiadomość Data
  sgrenier d5f0007166 Generated new lua bindings. 11 lat temu
  sgrenier 233ba952e5 Merge branch 'next' of https://github.com/gameplay3d/GamePlay into next 11 lat temu
  setaylor c178bbc78d Changing Node active to enabled for consistency 11 lat temu
  sgrenier 627e0b1f5f Merge branch 'next' of https://github.com/blackberry/GamePlay into next 11 lat temu
  seanpaultaylor 13676fb93b Removed Node::update and Scene::update 11 lat temu
  seanpaultaylor ac9f578282 Fixes 1542. Infinite loop in Node::IsActiveInHierarchy 11 lat temu
  sgrenier bcc965412d More script prototyping changes. 11 lat temu
  sgrenier 2a3f6a3144 Finished most work for new prototype of scripting system. 11 lat temu
  sgrenier 6f7269c232 More LUA scripting rework. 11 lat temu
  sgrenier 31457c054e More prototyping of LUA scripting changes. 11 lat temu
  Darryl Gough 3be40a9528 Convert line endings to LF 12 lat temu
  seanpaultaylor ae850acb5b Removed spaces. 12 lat temu
  seanpaultaylor 37ed3ddb2b Disable/Enable collision objects based on node active state. 12 lat temu
  seanpaultaylor 5d984bcc31 Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet 12 lat temu
  seanpaultaylor 74ede4a720 Code cleanup of ControlFactory. 12 lat temu
  Ken Whatmough 829ca41930 Replace advertisedDescendant mechanism in class Node with a simple search. The advertisedDescendant mechanism was only being used by PhysicsVehicle/Wheel. 12 lat temu
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 lat temu
  Steve Grenier 4ac3960398 Fixed an issue with particle emitters where they would update incorrectly with very high frame rates. 12 lat temu
  sgrenier 445eade2fc - Fixed an error in Matrix::createOrthographicOffCenter. 12 lat temu
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. 12 lat temu
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject 12 lat temu
  sgrenier 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. 12 lat temu
  sgrenier 050149fb32 Reverts accidental debug code check-in from previous commit. 12 lat temu
  sgrenier 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. 12 lat temu
  sgrenier bf06aa67a7 Fixed some issues related to cloning RenderState. 12 lat temu
  Steve Grenier 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 lat temu
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. 13 lat temu
  Wolfgang Damm 96961c7d1c Fixed userData pointer not cloned when cloning a node. 13 lat temu
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 lat temu
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 lat temu