Steve Grenier
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c8eda95f47
Animation:
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13 lat temu |
Steve Grenier
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9e1b3110c0
Updated heightmap support in gameplay-encoder:
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13 lat temu |
Darryl Gough
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e5e97e6d8e
Added auto group animation feature to gameplay-encoder for FBX files.
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13 lat temu |
Darryl Gough
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 lat temu |
Darryl Gough
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 lat temu |
Chris Culy
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057be4a862
Fixes single node loading from a Bundle (now loads animations).
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13 lat temu |
Darryl Gough
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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14 lat temu |
Darryl Gough
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9d764e56d4
Added vertex color support to gameplay-encoder.
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14 lat temu |
Darryl Gough
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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14 lat temu |
Sean Paul Taylor
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413dd115dd
Updated files from changes in gameplay-encoder for FBX support
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14 lat temu |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 lat temu |
Steve Grenier
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cb26019194
Improved support for bounding volume computation for skinned meshes.
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14 lat temu |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 lat temu |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 lat temu |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 lat temu |