Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  sgrenier 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. 12 vuotta sitten
  sgrenier 050149fb32 Reverts accidental debug code check-in from previous commit. 12 vuotta sitten
  sgrenier 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. 12 vuotta sitten
  sgrenier bf06aa67a7 Fixed some issues related to cloning RenderState. 12 vuotta sitten
  Steve Grenier 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 vuotta sitten
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. 13 vuotta sitten
  Wolfgang Damm 96961c7d1c Fixed userData pointer not cloned when cloning a node. 13 vuotta sitten
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 vuotta sitten
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 vuotta sitten
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 vuotta sitten
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 vuotta sitten
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 vuotta sitten
  Steve Grenier 138bb45f51 Added Terrain support: 13 vuotta sitten
  Darryl Gough b4b0d5575b Fixed Node::findNodes() so that it searches the MeshSkin too. 13 vuotta sitten
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 vuotta sitten
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 vuotta sitten
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 vuotta sitten
  Ken Whatmough fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 vuotta sitten
  Darryl Gough 51c82f741e Fixed Node::cloneInto() so that a node's tags are cloned too. 13 vuotta sitten
  Steve Grenier 981dd30ee4 Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL). 13 vuotta sitten
  Steve Grenier c35b92df90 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 vuotta sitten
  Steve Grenier 511948a783 Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage. 13 vuotta sitten
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 vuotta sitten
  seanpaultaylor 743f73d710 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor 13 vuotta sitten
  setaylor 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 vuotta sitten
  Steve Grenier 4ca0d43d5c Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors. 13 vuotta sitten
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 vuotta sitten
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. 13 vuotta sitten
  setaylor 28b42ee1a9 Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool) 13 vuotta sitten
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 vuotta sitten