sgrenier
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7e8f9ee8c9
Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit.
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12 vuotta sitten |
sgrenier
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050149fb32
Reverts accidental debug code check-in from previous commit.
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12 vuotta sitten |
sgrenier
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7b9fac538c
Fixed an issue with static rigid bodies attached to a node within a node hierarchy.
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12 vuotta sitten |
sgrenier
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bf06aa67a7
Fixed some issues related to cloning RenderState.
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12 vuotta sitten |
Steve Grenier
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201710c4fd
Updated Node to include contribution of point light spheres into node bounding volume computation.
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12 vuotta sitten |
Steve Grenier
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17eeb40c19
Added support for defining Lights within a .scene file.
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13 vuotta sitten |
Wolfgang Damm
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96961c7d1c
Fixed userData pointer not cloned when cloning a node.
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13 vuotta sitten |
Steve Grenier
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4f1a5253b4
Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy.
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13 vuotta sitten |
sgrenier
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b55432e36a
Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely.
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13 vuotta sitten |
Steve Grenier
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abf2df5316
Fixed normal vector generation and transformation for terrain.
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13 vuotta sitten |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 vuotta sitten |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 vuotta sitten |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 vuotta sitten |
Darryl Gough
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b4b0d5575b
Fixed Node::findNodes() so that it searches the MeshSkin too.
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13 vuotta sitten |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 vuotta sitten |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 vuotta sitten |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 vuotta sitten |
Ken Whatmough
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fc1b3da872
Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files.
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13 vuotta sitten |
Darryl Gough
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51c82f741e
Fixed Node::cloneInto() so that a node's tags are cloned too.
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13 vuotta sitten |
Steve Grenier
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981dd30ee4
Updates SceneLoader to support wildcards on node URLs for matching multiple nodes in a scene (via asterisk at end of URL).
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13 vuotta sitten |
Steve Grenier
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c35b92df90
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 vuotta sitten |
Steve Grenier
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511948a783
Added AIController and basic AI system including AIAgent, AIStateMachine, AIState and AIMessage.
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13 vuotta sitten |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 vuotta sitten |
seanpaultaylor
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743f73d710
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-setaylor
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13 vuotta sitten |
setaylor
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63ad96eed6
Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision.
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13 vuotta sitten |
Steve Grenier
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4ca0d43d5c
Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors.
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13 vuotta sitten |
Steve Grenier
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 vuotta sitten |
Chris Culy
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bb7a73550a
Updates physics properties definitions for collision objects.
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13 vuotta sitten |
setaylor
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28b42ee1a9
Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool)
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13 vuotta sitten |
Chris Culy
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cb259ae230
Error handling improvements (3 of 7 - Scene and Tools/Utilities).
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13 vuotta sitten |