Commit Verlauf

Autor SHA1 Nachricht Datum
  Darryl Gough 3da28b4c99 Fixed warnings in gameplay-encoder found by the static code analyzer. vor 13 Jahren
  Steve Grenier c8eda95f47 Animation: vor 13 Jahren
  Ken Whatmough 86e561eadf Merge heightmap default precision change 796df7ee from master into next. Resolved conflicts manually. vor 13 Jahren
  Ken Whatmough 93ffb7571e Reverts to standard precision heightmap as the default. High precision is available via '-hp' instead of '-h'. Tested grayscale output for -h and packed RGB output for -hp. This commit is source code only; the gameplay-encoder binaries will need to be regenerated. vor 13 Jahren
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: vor 13 Jahren
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. vor 13 Jahren
  Darryl Gough 5937b4ca30 Updated the encoder to add "-h" argument for heightmaps just like the existing argument "-heightmaps". vor 13 Jahren
  Darryl Gough e5354ef96f Changed gameplay encoder: vor 13 Jahren
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 vor 13 Jahren
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. vor 14 Jahren
  Steve Grenier 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. vor 14 Jahren
  Darryl Gough 32aad16313 gameplay-encoder: Cleaned up the usage output text. vor 14 Jahren
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough vor 14 Jahren
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. vor 14 Jahren
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) vor 14 Jahren
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 vor 14 Jahren