Commit történet

Szerző SHA1 Üzenet Dátum
  seanpaultaylor 13676fb93b Removed Node::update and Scene::update 11 éve
  seanpaultaylor ac9f578282 Fixes 1542. Infinite loop in Node::IsActiveInHierarchy 11 éve
  Darryl Gough 3be40a9528 Convert line endings to LF 12 éve
  seanpaultaylor ae850acb5b Removed spaces. 12 éve
  seanpaultaylor 37ed3ddb2b Disable/Enable collision objects based on node active state. 12 éve
  seanpaultaylor 5d984bcc31 Removed VisibleSetDefault.cpp/.h and made Scene implement a default VisibleSet 12 éve
  seanpaultaylor 74ede4a720 Code cleanup of ControlFactory. 12 éve
  Ken Whatmough 829ca41930 Replace advertisedDescendant mechanism in class Node with a simple search. The advertisedDescendant mechanism was only being used by PhysicsVehicle/Wheel. 12 éve
  seanpaultaylor b18cc5a0f7 Initial parts of SceneRenderer (forward lighting) 12 éve
  Steve Grenier 4ac3960398 Fixed an issue with particle emitters where they would update incorrectly with very high frame rates. 12 éve
  sgrenier 445eade2fc - Fixed an error in Matrix::createOrthographicOffCenter. 12 éve
  Üstün Ergenoğlu beb553dc07 Changed shorts to ints for collision group bitfields. 12 éve
  Üstün Ergenoglu 6ecc2e3b6f Add group bitmask filtering for PhysicsCollisionObject 12 éve
  sgrenier 7e8f9ee8c9 Fixes physics issues for ghost objects and kinematic rigid bodies introduced by previous commit. 12 éve
  sgrenier 050149fb32 Reverts accidental debug code check-in from previous commit. 12 éve
  sgrenier 7b9fac538c Fixed an issue with static rigid bodies attached to a node within a node hierarchy. 12 éve
  sgrenier bf06aa67a7 Fixed some issues related to cloning RenderState. 12 éve
  Steve Grenier 201710c4fd Updated Node to include contribution of point light spheres into node bounding volume computation. 12 éve
  Steve Grenier 17eeb40c19 Added support for defining Lights within a .scene file. 13 éve
  Wolfgang Damm 96961c7d1c Fixed userData pointer not cloned when cloning a node. 13 éve
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. 13 éve
  sgrenier b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 éve
  Steve Grenier abf2df5316 Fixed normal vector generation and transformation for terrain. 13 éve
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 éve
  Steve Grenier 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
  Steve Grenier 138bb45f51 Added Terrain support: 13 éve
  Darryl Gough b4b0d5575b Fixed Node::findNodes() so that it searches the MeshSkin too. 13 éve
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 éve
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 éve