Commit History

Autor SHA1 Mensaxe Data
  seanpaultaylor 29eafee69f Added support for linux gameplay-encoder %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 3da28b4c99 Fixed warnings in gameplay-encoder found by the static code analyzer. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier c8eda95f47 Animation: %!s(int64=13) %!d(string=hai) anos
  Ken Whatmough 86e561eadf Merge heightmap default precision change 796df7ee from master into next. Resolved conflicts manually. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: %!s(int64=13) %!d(string=hai) anos
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. %!s(int64=13) %!d(string=hai) anos
  Kieran Cunney ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). %!s(int64=13) %!d(string=hai) anos
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 %!s(int64=13) %!d(string=hai) anos
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support %!s(int64=14) %!d(string=hai) anos
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos