Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough 3da28b4c99 Fixed warnings in gameplay-encoder found by the static code analyzer. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier c8eda95f47 Animation: %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: %!s(int64=13) %!d(string=hai) anos
  Ken Whatmough bbf4b1f344 Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 67ecff296c - PhysicsCharacter changes. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 031e959dde Updates to character sample. %!s(int64=14) %!d(string=hai) anos
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 9ef4599e59 Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. %!s(int64=14) %!d(string=hai) anos
  Steve Grenier ed302ac4f5 Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 3ad559bf99 GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) %!s(int64=14) %!d(string=hai) anos
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor c4b4aac6fd Merging with next %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos