Darryl Gough
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3da28b4c99
Fixed warnings in gameplay-encoder found by the static code analyzer.
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Steve Grenier
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c8eda95f47
Animation:
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Steve Grenier
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9e1b3110c0
Updated heightmap support in gameplay-encoder:
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Ken Whatmough
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bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
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Steve Grenier
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67ecff296c
- PhysicsCharacter changes.
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Darryl Gough
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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Steve Grenier
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031e959dde
Updates to character sample.
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Chris Culy
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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Steve Grenier
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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Steve Grenier
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d095cefffc
Fixed syntax and compile errors on Mac.
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Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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Steve Grenier
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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Darryl Gough
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3ad559bf99
GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates.
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Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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Sean Paul Taylor
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c4b4aac6fd
Merging with next
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Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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