Commit History

Author SHA1 Message Date
  Benjamin Dobell 48e4aca294 Add Android asset manager equivalents to FileSystem resourcePath 11 years ago
  Benjamin Dobell d24fb94df0 On Android, try load files from the file system before the asset manager 11 years ago
  = a221f011d1 Fixes Android builds on MacOSX. 11 years ago
  seanpaultaylor 0360e021cc Added initialDirectory to FileSystem::displayOpenDialog of desktop tools. 12 years ago
  seanpaultaylor bae5b0aef7 Added FileSystem::displayFileDialog and implemented on Windows. 12 years ago
  seanpaultaylor 831c2ce520 Samples cleanup of Visual Studio 2013. 12 years ago
  Darryl Gough d7b056475d Fixed the character sample for Android 12 years ago
  Darryl Gough 87fe193810 Fixed bug in FileSystem::getDirectoryName() 12 years ago
  Darryl Gough 2dac2eef86 Renamed FileSystem::dirname() to getDirectoryName 12 years ago
  Darryl Gough b7751af3d2 Added FileSystem::dirname() 12 years ago
  Darryl Gough f1e136dbec Fixed FileSystem::listFiles() so it will list files found in the Android APK 13 years ago
  Darryl Gough d10af346ea Fixed opening absolute paths with the FileSystem class 13 years ago
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 years ago
  Darryl Gough 68811b49c0 Fixed FileSystem::open on Android when using WRITE. 13 years ago
  Darryl Gough cd86bba7ad Fixed a bug in FileSystem::open when opening a WRITE stream on Windows. 13 years ago
  Darryl Gough 86d7d04085 Fixed bug where FileSystem::fileExists was creating an empty directory on Android. 13 years ago
  Darryl Gough b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 years ago
  Darryl Gough 0512fca49d Added Stream interface. 13 years ago
  Darryl Gough 94fdfde403 Fixed the lua sample for android. 13 years ago
  seanpaultaylor 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 years ago
  Darryl Gough 19dc9e579f Fixed bug in FileSystem for windows where gameplay-tests couldn't find the shader files. 13 years ago
  Darryl Gough 64383a84ec Fixed errors detected by static code analyzer. 13 years ago
  Darryl Gough 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 years ago
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 years ago
  Chris Culy ef974d214c Updated Android-specific code for loading files to work with aliases (added for compressed texture support). 13 years ago
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 years ago
  Steve Grenier 5db193ce1d Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 years ago
  Steve Grenier 820398598f Adds game configuration support including support for resource aliases to assist in defining different assets per target platform. 13 years ago
  Chris Culy cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 years ago