Commit Verlauf

Autor SHA1 Nachricht Datum
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). vor 13 Jahren
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney vor 13 Jahren
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). vor 13 Jahren
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. vor 13 Jahren
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. vor 13 Jahren
  Chris Culy ec327eb2aa Refactors public class that inherit from Bullet classes into protected/private inner classes. vor 13 Jahren
  setaylor 4c197997e4 Removed unnecessary GP_ASSERT's vor 13 Jahren
  setaylor 28b42ee1a9 Adds support for enabling/disabling collision objects via Node::getCollisionObject()->setEnabled(bool) vor 13 Jahren
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). vor 13 Jahren
  Kieran Cunney 612d78a423 Fixes warnings in doxygen docs. vor 13 Jahren
  Steve Grenier 8201d7d83e Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 13 Jahren
  Steve Grenier d709227f97 Added PhysicsController::sweepTest() method for performing sweep tests with physics objects. vor 13 Jahren
  Chris Culy cb37f13d91 Changed tabs to spaces. vor 13 Jahren
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). vor 13 Jahren
  Steve Grenier d4bc602ca9 Added new PhysicsCollisionObject base class for PhysicsRigidBody and PhysicsCharacter.cpp. vor 14 Jahren