提交歷史

作者 SHA1 備註 提交日期
  Steve Grenier c8eda95f47 Animation: 13 年之前
  Ken Whatmough 86e561eadf Merge heightmap default precision change 796df7ee from master into next. Resolved conflicts manually. 13 年之前
  Steve Grenier 9e1b3110c0 Updated heightmap support in gameplay-encoder: 13 年之前
  Darryl Gough e5e97e6d8e Added auto group animation feature to gameplay-encoder for FBX files. 13 年之前
  Darryl Gough d1cff4886e Added a feature to gameplay encoder to auto group animations for mesh skins. 13 年之前
  Kieran Cunney ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). 13 年之前
  Darryl Gough fe7da340ea Updated the encoder to use FBX SDK 2013.1 13 年之前
  Darryl Gough d97f98e1f4 Changed the encoder so that splitting transform animations works with computing the mesh bounds. 14 年之前
  Darryl Gough 9d764e56d4 Added vertex color support to gameplay-encoder. 14 年之前
  Darryl Gough 416145dd18 Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene. 14 年之前
  Sean Paul Taylor 413dd115dd Updated files from changes in gameplay-encoder for FBX support 14 年之前
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年之前
  Steve Grenier 1ac77cd499 Cleaned up includes by removing duplicate and C-style includes and only including c++ headers. 14 年之前
  Darryl Gough 64868d431b GamePlay Encoder: Adds FBX support. (Disabled by default) 14 年之前
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 年之前
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 年之前
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay 14 年之前