seanpaultaylor
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e65c242ca1
Fixes in gameplay-encoder for Linux
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13 years ago |
Darryl Gough
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3da28b4c99
Fixed warnings in gameplay-encoder found by the static code analyzer.
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13 years ago |
Steve Grenier
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c8eda95f47
Animation:
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13 years ago |
Steve Grenier
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9e1b3110c0
Updated heightmap support in gameplay-encoder:
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13 years ago |
Ken Whatmough
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bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
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13 years ago |
Steve Grenier
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67ecff296c
- PhysicsCharacter changes.
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14 years ago |
Darryl Gough
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d97f98e1f4
Changed the encoder so that splitting transform animations works with computing the mesh bounds.
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14 years ago |
Steve Grenier
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031e959dde
Updates to character sample.
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14 years ago |
Chris Culy
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2f846925ae
Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h).
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14 years ago |
Steve Grenier
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 years ago |
Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 years ago |
Steve Grenier
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d095cefffc
Fixed syntax and compile errors on Mac.
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14 years ago |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 years ago |
Steve Grenier
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ed302ac4f5
Updated gameplay-encoder to now compute both bounding boxes and bounding spheres for skinned meshes.
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14 years ago |
Darryl Gough
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3ad559bf99
GamePlay Encoder: Fixes loading a COLLADA model that has multiple texture coordinates.
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14 years ago |
Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 years ago |
Steve Grenier
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caf7b1b1a3
Adding support for rough bounding volume computation for skinned meshes.
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14 years ago |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 years ago |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 years ago |
Sean Paul Taylor
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23328a79fd
This is the group for gaming/gameplay
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14 years ago |