seanpaultaylor
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fcff3fca77
- Adds initial support for Social API with Scoreloop impl for BlackBerry.
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12 éve |
Üstün Ergenoğlu
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beb553dc07
Changed shorts to ints for collision group bitfields.
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12 éve |
Üstün Ergenoglu
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6ecc2e3b6f
Add group bitmask filtering for PhysicsCollisionObject
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12 éve |
Steve Grenier
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d5ec7218cb
Added support for specifying depth function via the "depthFunc" string in materials.
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13 éve |
Steve Grenier
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5f80ee4a2b
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
Steve Grenier
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138bb45f51
Added Terrain support:
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13 éve |
Darryl Gough
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a475493cdd
Fixed compile error when using DebugMem.
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13 éve |
Ken Whatmough
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9eb7f8d2aa
Upgrade to Bullet 2.81 including header files and binaries.
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13 éve |
Steve Grenier
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d0b4e8b817
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
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13 éve |
Steve Grenier
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2e7fcf3ca1
Added 64-bit Windows support.
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13 éve |
Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 éve |
Ken Whatmough
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a217f29f09
Fixes memory leak issue #407.
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13 éve |
Darryl Gough
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1c7a3c6fbf
Converted tabs to spaces.
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13 éve |
Steve Grenier
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 éve |
Ken Whatmough
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ba23eea169
Fixes heightfield for non-square grids. Tested on rectangular heightmaps.
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13 éve |
Sean Paul Taylor
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30d6f4242a
Merge pull request #556 from blackberry-gaming/next-cculy
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13 éve |
Ken Whatmough
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bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
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13 éve |
Chris Culy
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00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
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13 éve |
Ken Whatmough
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d57aa3229e
Fixes possible array index out-of-bounds at heightmap boundary. Tested on large area heightmap (>1k per side).
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13 éve |
Chris Culy
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648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
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13 éve |
Kieran Cunney
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268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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13 éve |
Kieran Cunney
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fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
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13 éve |
Chris Culy
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c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 éve |
Chris Culy
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8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
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13 éve |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 éve |
Ken Whatmough
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af0f29fcc0
removed default-value comments from cpp
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13 éve |
Ken Whatmough
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52ca2dd867
Adds support for normals in getHeight based on the existing heightfield data. Visually tested using a new 'H' key mode added to the heightmap test in the internal repo (which depends on this change).
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13 éve |
Steve Grenier
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58b628643c
Adds hit test filter support for ray and sweep tests in PhysicsController.
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13 éve |
Steve Grenier
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879ce17664
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 éve |
Steve Grenier
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4ca0d43d5c
Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors.
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13 éve |