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- #ifndef SCENERENDERERSAMPLE_H_
- #define SCENERENDERERSAMPLE_H_
- #include "gameplay.h"
- #include "Sample.h"
- using namespace gameplay;
- /**
- * Sample to show case the SceneRenderer
- */
- class SceneRendererSample : public Sample
- {
- public:
- SceneRendererSample();
- protected:
- void initialize();
- void finalize();
- void update(float elapsedTime);
- void render(float elapsedTime);
- void touchEvent(Touch::TouchEvent event, int x, int y, unsigned int contactIndex);
- void keyEvent(Keyboard::KeyEvent evt, int key);
- private:
- bool initializeMaterials(Node* node);
- Font* _font;
- Scene* _scene;
- VisibleSet* _visibleSet;
- SceneRenderer* _renderer;
- };
- #endif
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