SceneRendererSample.h 725 B

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  1. #ifndef SCENERENDERERSAMPLE_H_
  2. #define SCENERENDERERSAMPLE_H_
  3. #include "gameplay.h"
  4. #include "Sample.h"
  5. using namespace gameplay;
  6. /**
  7. * Sample to show case the SceneRenderer
  8. */
  9. class SceneRendererSample : public Sample
  10. {
  11. public:
  12. SceneRendererSample();
  13. protected:
  14. void initialize();
  15. void finalize();
  16. void update(float elapsedTime);
  17. void render(float elapsedTime);
  18. void touchEvent(Touch::TouchEvent event, int x, int y, unsigned int contactIndex);
  19. void keyEvent(Keyboard::KeyEvent evt, int key);
  20. private:
  21. bool initializeMaterials(Node* node);
  22. Font* _font;
  23. Scene* _scene;
  24. VisibleSet* _visibleSet;
  25. SceneRenderer* _renderer;
  26. };
  27. #endif