pooerh 09627650d0 Fixed launchUrl on Mac OS X, code by dgough @ github 13 anni fa
..
lua c5eb460f14 Fixed lua generated files for Physics. 13 anni fa
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 anni fa
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
AbsoluteLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
Animation.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Animation.h b84e1706f0 Fixed Linux sample06-racer. 13 anni fa
AnimationClip.cpp 18ce049bd9 Fixed a couple issues in gameplay-encoder that caused the encoder to fail when converting certain FBX skinned models. 13 anni fa
AnimationClip.h 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 anni fa
AnimationController.cpp adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit 13 anni fa
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
AnimationTarget.cpp b84e1706f0 Fixed Linux sample06-racer. 13 anni fa
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
AnimationValue.cpp c8eda95f47 Animation: 13 anni fa
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 anni fa
AudioBuffer.cpp 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
AudioBuffer.h 4f95626c82 re-add some missing things from the merge 13 anni fa
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 anni fa
AudioListener.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 anni fa
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Base.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 anni fa
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anni fa
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Bundle.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Bundle.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Button.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 anni fa
Button.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Camera.cpp 4ae7fa3a9c Changed some methods in Camera to be const qualified. 13 anni fa
Camera.h 4ae7fa3a9c Changed some methods in Camera to be const qualified. 13 anni fa
CheckBox.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 anni fa
CheckBox.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Container.cpp d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
Container.h 75375cd36a Merge pull request #505 from ablake/master 13 anni fa
Control.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 anni fa
Control.h 53cacef586 fix mac build 13 anni fa
Curve.cpp e1164a4056 Add initial/incompleted Linux platform support and CMake support 13 anni fa
Curve.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 anni fa
DebugNew.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 anni fa
DebugNew.h b3f5635387 Cleanup to comments 13 anni fa
DepthStencilTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
DepthStencilTarget.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
Effect.cpp d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
Effect.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. 13 anni fa
FileSystem.cpp 94fdfde403 Fixed the lua sample for android. 13 anni fa
FileSystem.h 94fdfde403 Fixed the lua sample for android. 13 anni fa
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
Font.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Font.h 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Form.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Form.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
FrameBuffer.cpp 67b4b03e21 FrameBuffers can now be non power of 2. 13 anni fa
FrameBuffer.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
Frustum.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Frustum.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Game.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Game.h c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
Game.inl c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
Gamepad.cpp 511accfaad Virtual gamepad forms should not consume input events by default. 13 anni fa
Gamepad.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 anni fa
Image.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 anni fa
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 anni fa
Joint.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 anni fa
Joint.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
Joystick.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anni fa
Joystick.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Joystick.inl ae76d5ea4c Fixes bug in Joystick where the control was being drawn outside its container's bounds. 13 anni fa
Keyboard.h b882214017 Fixed multi-touch for Android. 14 anni fa
Label.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 anni fa
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Layout.cpp ab5329e486 Don't apply scrollbar size to auto-sized controls in containers that have scrolling disabled. 13 anni fa
Layout.h bf5037eec6 Removed LAYOUT_SCROLL from Layout::Type enumeration as all containers can now scroll, not depending on layout type. 13 anni fa
Light.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Light.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 anni fa
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Material.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
MaterialParameter.cpp ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. 13 anni fa
MaterialParameter.h ec3b3dfcd8 Added MaterialParameter::getSampler() and updated lua bindings. 13 anni fa
MathUtil.cpp 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
Matrix.cpp 1c7a3c6fbf Converted tabs to spaces. 13 anni fa
Matrix.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 anni fa
MeshBatch.cpp 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 anni fa
MeshBatch.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
MeshBatch.inl 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 anni fa
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
MeshPart.h 4388f6d8f4 Fixes #267 13 anni fa
MeshSkin.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
MeshSkin.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. 13 anni fa
Model.cpp ee5f545743 Fix to wireframe drawing of triangle strip primitives. 13 anni fa
Model.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 anni fa
Node.cpp d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
Node.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
ParticleEmitter.cpp 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 anni fa
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 anni fa
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 anni fa
Pass.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
PhysicsCharacter.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 anni fa
PhysicsCollisionObject.cpp 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 anni fa
PhysicsCollisionObject.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
PhysicsCollisionShape.cpp a217f29f09 Fixes memory leak issue #407. 13 anni fa
PhysicsCollisionShape.h a217f29f09 Fixes memory leak issue #407. 13 anni fa
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 anni fa
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 anni fa
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsController.cpp d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
PhysicsController.h fc1b3da872 Adds support for vehicle physics #171. Racing sample to follow. Lua bindings need to be generated for new files. 13 anni fa
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 anni fa
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsGenericConstraint.cpp ae84b48fd2 Removes old header includes. 13 anni fa
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsGhostObject.cpp fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 anni fa
PhysicsGhostObject.h c4ce16d97f Fixed doxygen warnings. 13 anni fa
PhysicsHingeConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsRigidBody.cpp 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 anni fa
PhysicsRigidBody.h 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 anni fa
PhysicsRigidBody.inl 6a1c234665 Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 anni fa
PhysicsSocketConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsSpringConstraint.cpp bd37f58064 Error handling improvements (7 of 7 - Physics). 13 anni fa
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 anni fa
PhysicsVehicle.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 anni fa
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 anni fa
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. 13 anni fa
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Platform.h c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
PlatformAndroid.cpp c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
PlatformBlackBerry.cpp c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
PlatformLinux.cpp c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
PlatformMacOSX.mm 09627650d0 Fixed launchUrl on Mac OS X, code by dgough @ github 13 anni fa
PlatformWindows.cpp c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
PlatformiOS.mm c2a37f2d28 launchUrl to open URLs in external browser added to Game, run through static delegate to Platform implementation 13 anni fa
Properties.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Properties.h 47674506a3 Fixes multiple-input handling and scrolling problems. 13 anni fa
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 anni fa
RadioButton.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 anni fa
RadioButton.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 anni fa
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 anni fa
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anni fa
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anni fa
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 anni fa
Ref.h c62d010f13 doxygen clean up for gameplay. 13 anni fa
RenderState.cpp 66981ce830 Fix for cloning of models and materials. 13 anni fa
RenderState.h 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Scene.cpp e4cfba8e63 Fixed error in PlatformWin32.cpp for previous gamepad commit. 13 anni fa
Scene.h e4cfba8e63 Fixed error in PlatformWin32.cpp for previous gamepad commit. 13 anni fa
SceneLoader.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
SceneLoader.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 anni fa
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 anni fa
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 anni fa
ScriptController.cpp d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 anni fa
ScriptController.h 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 anni fa
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 anni fa
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
Slider.cpp 7b0be86838 Added isScrolling() to Container. This method is used by controls to determine whether they've been clicked, or merely grabbed as a means to scroll their parent container. This logic has been added to all controls. Slider in particular makes use of it. The form in sample04-particles has been modified to show this. 13 anni fa
Slider.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 anni fa
SpriteBatch.cpp 3da1bbca77 Added SpriteBatch::getSampler() for allowing developer access to the Texture::Sampler for controlling sampler modes. 13 anni fa
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 anni fa
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 anni fa
TextBox.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
TextBox.h 0c84a67881 #429 -- Removing TextBox::_textIndex and fixing an issue causing text to be prepended to the string, rather than inserted at the caret. 13 anni fa
Texture.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Texture.h 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 anni fa
Theme.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Theme.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 anni fa
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 anni fa
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 anni fa
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 anni fa
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 anni fa
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
Transform.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
Vector2.cpp 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
Vector2.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 anni fa
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 anni fa
Vector3.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 anni fa
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 anni fa
Vector4.cpp 64383a84ec Fixed errors detected by static code analyzer. 13 anni fa
Vector4.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 anni fa
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 anni fa
VerticalLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 anni fa
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 anni fa
gameplay-main-android.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 anni fa
gameplay-main-blackberry.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay-main-ios.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay-main-linux.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay-main-macosx.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 anni fa
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 anni fa
gameplay.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 anni fa