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- #include "Base.h"
- #include "lua_RenderStateCullFaceSide.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_BACK = "CULL_FACE_SIDE_BACK";
- static const char* luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT = "CULL_FACE_SIDE_FRONT";
- static const char* luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT_AND_BACK = "CULL_FACE_SIDE_FRONT_AND_BACK";
- RenderState::CullFaceSide lua_enumFromString_RenderStateCullFaceSide(const char* s)
- {
- if (strcmp(s, luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_BACK) == 0)
- return RenderState::CULL_FACE_SIDE_BACK;
- if (strcmp(s, luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT) == 0)
- return RenderState::CULL_FACE_SIDE_FRONT;
- if (strcmp(s, luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT_AND_BACK) == 0)
- return RenderState::CULL_FACE_SIDE_FRONT_AND_BACK;
- return RenderState::CULL_FACE_SIDE_BACK;
- }
- const char* lua_stringFromEnum_RenderStateCullFaceSide(RenderState::CullFaceSide e)
- {
- if (e == RenderState::CULL_FACE_SIDE_BACK)
- return luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_BACK;
- if (e == RenderState::CULL_FACE_SIDE_FRONT)
- return luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT;
- if (e == RenderState::CULL_FACE_SIDE_FRONT_AND_BACK)
- return luaEnumString_RenderStateCullFaceSide_CULL_FACE_SIDE_FRONT_AND_BACK;
- return enumStringEmpty;
- }
- }
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