Wolfgang Damm d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 年 前
..
lua 59795ae4dc fixed blend state typo, all blend states can be parsed 13 年 前
AIAgent.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIAgent.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIController.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIController.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
AIMessage.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIMessage.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIState.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIState.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
AIStateMachine.cpp c6965ff81a Changed AIState::_empty to be a pointer because DebugMem was complaining about it not being cleaned up. 13 年 前
AIStateMachine.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
AbsoluteLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
AbsoluteLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
Animation.cpp 5ea13bf57c Non-public, separate property strings. 13 年 前
Animation.h b84e1706f0 Fixed Linux sample06-racer. 13 年 前
AnimationClip.cpp fdfcdbfe8c Add "repeatCount" to allowed properties on default clip in animation files. Clone default clip on animation cloning. 13 年 前
AnimationClip.h 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 年 前
AnimationController.cpp adc3a9c24a Changes to use size_t instead of unsigned int for 64-bit 13 年 前
AnimationController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
AnimationTarget.cpp 5ea13bf57c Non-public, separate property strings. 13 年 前
AnimationTarget.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 年 前
AnimationValue.cpp c8eda95f47 Animation: 13 年 前
AnimationValue.h 2193c8bee8 Updated the api-docs and regenerated the lua bindings for gesture support. 13 年 前
AudioBuffer.cpp 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 年 前
AudioBuffer.h 9ace6b892a Updated AudioBuffer to use Stream instead of FILE. 13 年 前
AudioController.cpp ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
AudioController.h ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 年 前
AudioListener.cpp a2127d70e4 Minor fix in AudioListener to remove camera transform listener in destructor, which sometimes caused an access violation during game shutdown. 13 年 前
AudioListener.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
AudioSource.cpp 6e152951cb Fixes Linux bugs for sample05-lua and sample06-racer 13 年 前
AudioSource.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Base.h b4fd37677c Moved #include <typeinfo> to Base.h 13 年 前
BoundingBox.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
BoundingBox.h 1c7a3c6fbf Converted tabs to spaces. 13 年 前
BoundingBox.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
BoundingSphere.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年 前
BoundingSphere.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年 前
BoundingSphere.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Bundle.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
Bundle.h 0512fca49d Added Stream interface. 13 年 前
Button.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 年 前
Button.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Camera.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
Camera.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
CheckBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 年 前
CheckBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Container.cpp 16ac93e35b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
Container.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Control.cpp 4286cd5b0e Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
Control.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Curve.cpp e1164a4056 Add initial/incompleted Linux platform support and CMake support 13 年 前
Curve.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年 前
DebugNew.cpp c13e516b62 Fixed compiling DebugMem in Visual Studio. 13 年 前
DebugNew.h a475493cdd Fixed compile error when using DebugMem. 13 年 前
DepthStencilTarget.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 年 前
DepthStencilTarget.h d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 年 前
Effect.cpp 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
Effect.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
FileSystem.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
FileSystem.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
FlowLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
FlowLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
Font.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 年 前
Font.h 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 年 前
Form.cpp 4286cd5b0e Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
Form.h 764eb219b7 Fixes displaced joystick sometimes seen on start-up when using virtual gamepad. 13 年 前
FrameBuffer.cpp d092c66c6a Fixes unsupported framebuffer issue with qualcomm's android driver. 13 年 前
FrameBuffer.h 7510b7fcf3 Fixes leak detected for static memory used and not freed via DebugMem testing. 13 年 前
Frustum.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
Frustum.h 501334387d Fixed spelling mistakes 13 年 前
Game.cpp 370bd76e71 Fix intermittent Android crash on startup. Rewind before iterating through properties. 13 年 前
Game.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Game.inl bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 年 前
Gamepad.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 年 前
Gamepad.h bd425196ae Adding "preferPhysical" parameter to Game::getGamepad(). 13 年 前
Gesture.h 81ab7f5a20 Added tap and swipe gestures to Android with basic impl. since Android doesn't support gestures in NDK. 13 年 前
HeightField.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 年 前
HeightField.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 年 前
Image.cpp b0b88806e9 Converted Image and Texture to use Stream instead of FILE. 13 年 前
Image.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年 前
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 年 前
Joint.cpp cb259ae230 Error handling improvements (3 of 7 - Scene and Tools/Utilities). 13 年 前
Joint.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
Joystick.cpp 979c8e2e9d Big changes to the Gamepad class. 13 年 前
Joystick.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Joystick.inl 979c8e2e9d Big changes to the Gamepad class. 13 年 前
Keyboard.h b882214017 Fixed multi-touch for Android. 14 年 前
Label.cpp a82c415660 Setting opacity, visibility, and enabled/disabled on a Container now affects the container's children. 13 年 前
Label.h 73ad70d735 Fixed spelling mistakes in source code comments. 13 年 前
Layout.cpp 67ee3740ad Issue #751. Layout::align() takes a control's margin into account. 13 年 前
Layout.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Light.cpp 4af600ed86 Allows range or 0 on spot and point lights. 13 年 前
Light.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Logger.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 年 前
Logger.h 9b7650fd7b Added new Logger class to handle info, warning and error logging throughout the framework. 13 年 前
Material.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
Material.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
MaterialParameter.cpp 7cbcf1f9a0 Clone animation target when cloning material parameters. 13 年 前
MaterialParameter.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
MathUtil.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 年 前
MathUtil.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年 前
MathUtil.inl 1c7a3c6fbf Converted tabs to spaces. 13 年 前
MathUtilNeon.inl 1c7a3c6fbf Converted tabs to spaces. 13 年 前
Matrix.cpp b483ccd466 Fixes #671: Implements missing Matrix methods for billboard and reflection. 13 年 前
Matrix.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 年 前
Matrix.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Mesh.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 年 前
Mesh.h d2ea3e9dbf Fixed the texture coordinates of Mesh::createQuad() and added default parameters so people can specify texture coordinates besides 0, 0, 1, 1. 13 年 前
MeshBatch.cpp 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年 前
MeshBatch.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
MeshBatch.inl 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 年 前
MeshPart.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 年 前
MeshPart.h 4388f6d8f4 Fixes #267 13 年 前
MeshSkin.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
MeshSkin.h e92919ff58 Added hidden assignment operator to the gameplay classes that extend Ref. 13 年 前
Model.cpp 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. 13 年 前
Model.h 138bb45f51 Added Terrain support: 13 年 前
Mouse.h 8009a6ee07 Fixes left mouse button events. 13 年 前
Node.cpp b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 年 前
Node.h 5f80ee4a2b Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
ParticleEmitter.cpp 85553c0bf8 Fixed minor warnings and converted tabs to spaces. 13 年 前
ParticleEmitter.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年 前
Pass.cpp 63ad96eed6 Changes to DepthStencilTarget where DEPTH24 -> DEPTH and DEPTH24_STENCIL8 -> DEPTH_STENCIL to be more flexible to allow the platform to implement less or more supported precision. 13 年 前
Pass.h 31b1eecf83 Removed Pass::getAutoBindProperties() 13 年 前
PhysicsCharacter.cpp 53cbf100e4 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
PhysicsCharacter.h b251d0ded3 Removed PhysicsCharacter public dependencies on btActionInterface. 13 年 前
PhysicsCollisionObject.cpp e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 年 前
PhysicsCollisionObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 年 前
PhysicsCollisionShape.cpp 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 年 前
PhysicsCollisionShape.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
PhysicsConstraint.cpp a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 年 前
PhysicsConstraint.h a1b933948d Fixed center of mass calculation in constraint setup to not require a model be attached directly to the node containing the rigid bodies used to create the constraint. 13 年 前
PhysicsConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年 前
PhysicsController.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
PhysicsController.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
PhysicsFixedConstraint.cpp 406c3651d0 - Updated character sample. 14 年 前
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.inl bd37f58064 Error handling improvements (7 of 7 - Physics). 13 年 前
PhysicsGhostObject.cpp 138bb45f51 Added Terrain support: 13 年 前
PhysicsGhostObject.h c21a6af44f Hide Bullet dependency by making PhysicsMotionState private. 13 年 前
PhysicsHingeConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsRigidBody.cpp abf2df5316 Fixed normal vector generation and transformation for terrain. 13 年 前
PhysicsRigidBody.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
PhysicsRigidBody.inl b7e68cefbd Exposed linear and angular factor methods for PhysicsRigidBody; modified lua bindings to match. 13 年 前
PhysicsSocketConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsVehicle.cpp a475493cdd Fixed compile error when using DebugMem. 13 年 前
PhysicsVehicle.h 39caed5174 Adds support for setEnabled() in PhysicsVehicle, and documents lack of support in PhysicsVehicleWheel. 13 年 前
PhysicsVehicleWheel.cpp 590028652c Fix wheel transform for general case. 13 年 前
PhysicsVehicleWheel.h b6f8266b15 Fixed spelling mistakes. 13 年 前
Plane.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
Plane.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Plane.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Platform.h 5b9ca0c7e9 Fixed shutdown on Windows and added shutdownInternal on Platform. 13 年 前
PlatformAndroid.cpp 639ccc4e34 Merge branch 'next' of github.com:blackberry/GamePlay into next 13 年 前
PlatformBlackBerry.cpp 5b9ca0c7e9 Fixed shutdown on Windows and added shutdownInternal on Platform. 13 年 前
PlatformLinux.cpp b5b4f6ebf2 Added multisampling support on Linux 13 年 前
PlatformMacOSX.mm 5b9ca0c7e9 Fixed shutdown on Windows and added shutdownInternal on Platform. 13 年 前
PlatformWindows.cpp 5b9ca0c7e9 Fixed shutdown on Windows and added shutdownInternal on Platform. 13 年 前
PlatformiOS.mm a5d05b784d Change iOS touch indices to behave like other mobile platforms. 13 年 前
Properties.cpp 0512fca49d Added Stream interface. 13 年 前
Properties.h 0512fca49d Added Stream interface. 13 年 前
Quaternion.cpp 73ad70d735 Fixed spelling mistakes in source code comments. 13 年 前
Quaternion.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
Quaternion.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 年 前
RadioButton.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 年 前
RadioButton.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Ray.cpp 69fc8b07c0 Added some @script{create} tags. 13 年 前
Ray.h 69fc8b07c0 Added some @script{create} tags. 13 年 前
Ray.inl 64e91c1bde Changed the binary operators to return a const qualified value in order to avoid issues like: 14 年 前
Rectangle.cpp 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年 前
Rectangle.h 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 年 前
Ref.cpp 64c6f19902 Renamed gameplay::printError to gameplay::print. 13 年 前
Ref.h c62d010f13 doxygen clean up for gameplay. 13 年 前
RenderState.cpp 59795ae4dc fixed blend state typo, all blend states can be parsed 13 年 前
RenderState.h 59795ae4dc fixed blend state typo, all blend states can be parsed 13 年 前
RenderTarget.cpp 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 年 前
RenderTarget.h 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
Scene.cpp 251329ebd7 Added new source and resources files for terrain feature to all platforms except Mac. 13 年 前
Scene.h b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 年 前
SceneLoader.cpp d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
SceneLoader.h d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 年 前
ScreenDisplayer.cpp 7e9c449ffc Fixed another bug with boolean Lua stack values. 13 年 前
ScreenDisplayer.h c4ce16d97f Fixed doxygen warnings. 13 年 前
ScriptController.cpp 4d42b51f2a Fixed crash that could occur when calling Game::exit() from a script function, due to the order of subsystem finalization and destruction. 13 年 前
ScriptController.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
ScriptController.inl 9c19d44567 Fixed issue where Lua bindings for overloaded functions with the same number of parameters could be forwarded to the incorrect function. 13 年 前
ScriptTarget.cpp cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
ScriptTarget.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
Slider.cpp bad067b854 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 年 前
Slider.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
SpriteBatch.cpp 9147a88ecf - Moves Font, Form and Sprite shaders to file in the gameplay/res/shaders directory 13 年 前
SpriteBatch.h b4482a3fdd Updated SpriteBatch doxygen comments. 13 年 前
Stream.h 501334387d Fixed spelling mistakes 13 年 前
Technique.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
Technique.h 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. 13 年 前
Terrain.cpp bbb5ee1a92 Fixed memory leak in Terrain. 13 年 前
Terrain.h 93bccc1919 Adds support for .r16 file extension for RAW16 heightmap files. 13 年 前
TerrainPatch.cpp 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. 13 年 前
TerrainPatch.h 4893699495 Updated Terrain test to use a 3 splat layers instead of 2. 13 年 前
TextBox.cpp 95732ac4f4 Events will not be passed to forms / containers / controls that are not visible. 13 年 前
TextBox.h 1c01268333 Update description of contactIndex now that all platforms return indices, not hashes. Undoes a385f9c723. 13 年 前
Texture.cpp 9cc8a2514f Updated gameplay-api for v1.6.0. 13 年 前
Texture.h 9cc8a2514f Updated gameplay-api for v1.6.0. 13 年 前
Theme.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
Theme.h fd383c8a9d Added needed @script{ignore} tags to appropriate functions in gameplay. 13 年 前
ThemeStyle.cpp 91cc29dbb3 Layouts now take scrollbars into account when auto-sizing controls. 13 年 前
ThemeStyle.h c4ce16d97f Fixed doxygen warnings. 13 年 前
TimeListener.h 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 年 前
Touch.h 23a3707f1c Added Gesture API support and implemented gestures support in PlatformQNX.cpp. 13 年 前
Transform.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
Transform.h 501334387d Fixed spelling mistakes 13 年 前
Vector2.cpp 8dc3f87c29 Fixes #670. 13 年 前
Vector2.h 8dc3f87c29 Fixes #670. 13 年 前
Vector2.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector3.cpp 5f00eeb786 Fix to Vector3::cross(). 13 年 前
Vector3.h 361a72fb8c Adds smoothing functions and updates the racer sample to use them. 13 年 前
Vector3.inl 360c1484c9 Removed the implicit conversion operators for Vector3 and Quaternion and replaced them with convenience macros (so that the public interfaces don't have Bullet objects). 14 年 前
Vector4.cpp 8dc3f87c29 Fixes #670. 13 年 前
Vector4.h 8dc3f87c29 Fixes #670. 13 年 前
Vector4.inl 3c6f2cccb9 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
VertexAttributeBinding.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
VertexAttributeBinding.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
VertexFormat.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
VertexFormat.h 9e2309ced5 Fixed spelling mistakes in the gameplay header files. 13 年 前
VerticalLayout.cpp 2e7fcf3ca1 Added 64-bit Windows support. 13 年 前
VerticalLayout.h cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 年 前
gameplay-main-android.cpp c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 年 前
gameplay-main-blackberry.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay-main-ios.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay-main-linux.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay-main-macosx.mm 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay-main-windows.cpp 9fb7d181f0 Renamed main-xxx.cpp back to gameplay-main-xxx.cpp due to existing Android.mk files. 13 年 前
gameplay.dox 7e4bbf33fd Updated doxygen apis and dox files. 14 年 前
gameplay.h e8b3eafbb7 Fixed for BlackBerry 10 and PlayBook builds. 13 年 前