gameplay-encoder.vcxproj.user 1.4 KB

12345678910111213141516171819202122232425262728293031
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  4. <LocalDebuggerCommandArguments>
  5. </LocalDebuggerCommandArguments>
  6. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  7. <LocalDebuggerEnvironment>
  8. </LocalDebuggerEnvironment>
  9. <LocalDebuggerWorkingDirectory>.\Debug</LocalDebuggerWorkingDirectory>
  10. </PropertyGroup>
  11. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  12. <LocalDebuggerCommandArguments />
  13. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  14. <LocalDebuggerEnvironment />
  15. <LocalDebuggerWorkingDirectory>.\Debug</LocalDebuggerWorkingDirectory>
  16. </PropertyGroup>
  17. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  18. <LocalDebuggerEnvironment>
  19. </LocalDebuggerEnvironment>
  20. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  21. <LocalDebuggerCommandArguments>
  22. </LocalDebuggerCommandArguments>
  23. <LocalDebuggerWorkingDirectory>.\Release</LocalDebuggerWorkingDirectory>
  24. </PropertyGroup>
  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  26. <LocalDebuggerEnvironment />
  27. <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
  28. <LocalDebuggerCommandArguments />
  29. <LocalDebuggerWorkingDirectory>.\Release</LocalDebuggerWorkingDirectory>
  30. </PropertyGroup>
  31. </Project>