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android
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c51053d49d
Update build script for Android.
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13 years ago |
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gameplay.xcodeproj
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2ea9680c6c
Updated all Xcode projects adding armv7s architecture for iPhone5 support
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13 years ago |
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res
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b55432e36a
Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely.
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13 years ago |
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src
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147e25c85b
Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects.
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13 years ago |
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.cproject
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c3eb308ade
Reverting gameplay/.cproject
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13 years ago |
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.project
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6e5544422f
Updated Momentics projects to Use standard internal CDT builder instead of GCC.
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14 years ago |
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CMakeLists.txt
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ace3f35ed7
Fixed CMake builds on Linux
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13 years ago |
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gameplay.vcxproj
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2bd588a144
Updating the lua bindings.
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13 years ago |
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gameplay.vcxproj.filters
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f2abbbe113
Minor cleanup from review and testing for LightTest
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13 years ago |
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gameplay.vcxproj.user
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23328a79fd
This is the group for gaming/gameplay
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14 years ago |