Steve Grenier 147e25c85b Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects. 13 years ago
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android c51053d49d Update build script for Android. 13 years ago
gameplay.xcodeproj 2ea9680c6c Updated all Xcode projects adding armv7s architecture for iPhone5 support 13 years ago
res b55432e36a Changed behavior of Scene::visit to stop child traversal, but continue sibling traversal when false is returned from visitMethod, instead of stopping traversal entirely. 13 years ago
src 147e25c85b Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects. 13 years ago
.cproject c3eb308ade Reverting gameplay/.cproject 13 years ago
.project 6e5544422f Updated Momentics projects to Use standard internal CDT builder instead of GCC. 14 years ago
CMakeLists.txt ace3f35ed7 Fixed CMake builds on Linux 13 years ago
gameplay.vcxproj 2bd588a144 Updating the lua bindings. 13 years ago
gameplay.vcxproj.filters f2abbbe113 Minor cleanup from review and testing for LightTest 13 years ago
gameplay.vcxproj.user 23328a79fd This is the group for gaming/gameplay 14 years ago