#3d #game-engine #framework #cpp #gamedev #opengl #vulkan #engine

Steve Grenier 147e25c85b Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects. 13 éve
gameplay 147e25c85b Changed Game::exit() to only perform a full shutdown when either FORCE_CLEAN_SHUTDOWN or GAMEPLAY_MEM_LEAK_DETECTION are defined. By default now (when these are not defined), it simply calls cstdlib ::exit(0), which causes immediate termination of the application. This was done to avoid extremely long shutdown times when trying to do cleanly delete every last pointer in the system, especially for large games. Any modern OS handles reclamation of memory, so there should be no adverse side effects. 13 éve
gameplay-api 6e0b1b60fc Updated the header of the API docs 13 éve
gameplay-encoder c3b419a6c2 Added "loopBlendTime" property for animation clips to support interpolating between the end points of an animation clip when looping. This allows clips to animate smoother when the end points of a clip do not exactly match up (which is all too common with animated character content). 13 éve
gameplay-luagen 3699146e57 Updated gamplay-encoder and gameplay-luagen for MacOSX 13 éve
gameplay-template 840624ef22 Fixed copying recursive res files in new project cmake file 13 éve
gameplay.xcworkspace 0cb6455ef4 Added sample06-racer project to xcode workspace 13 éve
.gitignore 92f02d9120 Updated the git ignore list 13 éve
CHANGES.md 49f3267569 Updated CHANGES.md 13 éve
CMakeLists.txt 7762c4ac0b Added Linux 32-bit libs and encoder 13 éve
README.md d5bd3a6e26 Update README.md 13 éve
gameplay-codestyle.xml 9871fb7a67 Renamed visitNode to drawScene. 14 éve
gameplay-newproject.bat be273ca9c8 Updated xcode template for iOS 6 SDK 13 éve
gameplay-newproject.sh be273ca9c8 Updated xcode template for iOS 6 SDK 13 éve
gameplay.doxyfile b8791f50ed updated the doxygen file 13 éve
gameplay.sln 2e7fcf3ca1 Added 64-bit Windows support. 13 éve
gameplay.workspace b84e1706f0 Fixed Linux sample06-racer. 13 éve

README.md

gameplay v1.6.0

GamePlay3D is an open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games.

gameplay

Supported Mobile Platforms

Supported Desktop Platforms

Roadmap for 'next' branch

License

The project is open sourced under the Apache 2.0 license.

Bug Reporting

Please log bugs under Issues on github. If you are unsure if your problem is a bug then post on the Help Forum.

Feature Requests

Please post feature requests on the Feature Request Forum. Approved feature requests will be added to the github issues list.

Disclaimer

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.